Song of Blood: Common, Visions, Sorcery. Casting Cost: R1
Put the top four cards from your library into your graveyard. For each
creature card put into your graveyard in this way, all creatures that
attack this turn get +1/+0 until end of turn.
Goblin Recruiter:
I started thinking about song of blood, and how it could be
made into a strong card. The obvious was a goblin deck
and with goblin recruiter. You could put 4 or mroe goblins on top of your library.
This is a 2 card combo, and you have to have lots of weenies in play.
Plus your standard goblin deck has
only about 20 creatures, 20 burn, 20 land so the song of blood
alone only turns over 1.6 creatures. Not quite good enough for me.
Ornithopter+Phyrexian Walker:
Another thought is to go with all 1 cc goblins and 4 ornithopters
and 4 phyrexian walkers. Imagine this draw:
7 cards: 2 mountains, 4 ornithopters, 1 Goblin
turn 2 draw: 1 song of blood.
Cast everything, turn 2 attack for 21.
Obviously this is a god draw, but you get the idea.
And this is pretty cool but not quite ideal yet.
Tombstone Stairwell:
So what other cards combo really well in this song of blood deck
that must contain atleast 35 creatures?
Well with tons of cheap creatures, you would think tombstone stairwell
would rock. Not only that but black has tons of great weenies (shadow
guildmage, skulking ghost, fallen askari, knights, rats). On top
of that, song of blood actually puts creatures in your graveyard,
amazing with tombstone stairwell. This is a very viable deck
suddenly. I designed this deck, but never put it together. It can
be found under decks on the Weedwhacker Homepage, it is called
Stairway
to Hell.
But despite that, it wasn't the deck I built (told my friend
Mark to build it instead because he had been working on some sort of
necro weenie variant for a while).
My Favourite Card:
I came up with another card though that not only insists that you have
tons of creatures in your deck, it also encourages putting them into your
graveyard (much like tombstone stairwell.) The card has been a favourite
of mine for quite some time. The card is, of course, Lhurgoyf :)
The fact that Green is used allows me to play with elves and wall of roots
instead of lands, allowing me to add even more creatures than red or black
would allow for. So I went all out, adding as many creatures as possible.
Several times I was tempted to add non-creature spells, like fireball
or jokulhaups (haups and goyf same turn?). I was even tempted to add
chaos charms (Lhurgoyf has no summoning sickness!). But in the end
I went with all creatures except for 4 song of blood and a few lands.
I did however add some flexible creatures to make up for the one-sidedness of the
deck.
The Song of the Lhurgoyf: (Type 2, 5th Edition legal)
4 Lhurgoyfs (my only answer to wrath, song of blood!) 4 Yavimaya Ants (good with goyfs) 4 Stampeding Wildebeests (wall,orang,pacifism etc) 4 River Boa (very little in 5th allows you to regenerate) 1 Kaysa 1 Elvish Bard 1 Uktabi Orangutang (wildebeest) 2 Dwarven Miner (some disruption) 2 Granger Guildmage (Flexible, especially with elves for white) 2 Jolrael's Centaur(flank vs pump knights) =25 non-mana creatures 4 Wall of roots (wildebeest) 2 Elvish Spirit Guide (Flexible) 4 Llanowar Elves 4 Quiron Elves =14 mana creatures 4 Song of blood (tramplers, double for lhurgoyfs!) =4 spells 1 Undiscovered Paradise 1 Mountain Valley 2 Mountains 4 Karplusan Forest 9 Forests =17 lands