Weedwhacker Spotlight - Song of Blood


Song of Blood: Common, Visions, Sorcery. Casting Cost: R1
Put the top four cards from your library into your graveyard. For each creature card put into your graveyard in this way, all creatures that attack this turn get +1/+0 until end of turn.

Goblin Recruiter:
I started thinking about song of blood, and how it could be made into a strong card. The obvious was a goblin deck and with goblin recruiter. You could put 4 or mroe goblins on top of your library. This is a 2 card combo, and you have to have lots of weenies in play. Plus your standard goblin deck has only about 20 creatures, 20 burn, 20 land so the song of blood alone only turns over 1.6 creatures. Not quite good enough for me.

Ornithopter+Phyrexian Walker:
Another thought is to go with all 1 cc goblins and 4 ornithopters and 4 phyrexian walkers. Imagine this draw:
7 cards: 2 mountains, 4 ornithopters, 1 Goblin
turn 2 draw: 1 song of blood.
Cast everything, turn 2 attack for 21.
Obviously this is a god draw, but you get the idea.
And this is pretty cool but not quite ideal yet.

Tombstone Stairwell:
So what other cards combo really well in this song of blood deck that must contain atleast 35 creatures? Well with tons of cheap creatures, you would think tombstone stairwell would rock. Not only that but black has tons of great weenies (shadow guildmage, skulking ghost, fallen askari, knights, rats). On top of that, song of blood actually puts creatures in your graveyard, amazing with tombstone stairwell. This is a very viable deck suddenly. I designed this deck, but never put it together. It can be found under decks on the Weedwhacker Homepage, it is called Stairway to Hell. But despite that, it wasn't the deck I built (told my friend Mark to build it instead because he had been working on some sort of necro weenie variant for a while).

My Favourite Card:
I came up with another card though that not only insists that you have tons of creatures in your deck, it also encourages putting them into your graveyard (much like tombstone stairwell.) The card has been a favourite of mine for quite some time. The card is, of course, Lhurgoyf :)

The fact that Green is used allows me to play with elves and wall of roots instead of lands, allowing me to add even more creatures than red or black would allow for. So I went all out, adding as many creatures as possible.

Several times I was tempted to add non-creature spells, like fireball or jokulhaups (haups and goyf same turn?). I was even tempted to add chaos charms (Lhurgoyf has no summoning sickness!). But in the end I went with all creatures except for 4 song of blood and a few lands.

I did however add some flexible creatures to make up for the one-sidedness of the deck.

The Song of the Lhurgoyf: (Type 2, 5th Edition legal)

4 Lhurgoyfs (my only answer to wrath, song of blood!)
4 Yavimaya Ants (good with goyfs)
4 Stampeding Wildebeests (wall,orang,pacifism etc)
4 River Boa (very little in 5th allows you to regenerate)
1 Kaysa
1 Elvish Bard
1 Uktabi Orangutang (wildebeest)
2 Dwarven Miner (some disruption)
2 Granger Guildmage (Flexible, especially with elves for white)
2 Jolrael's Centaur(flank vs pump knights)
=25 non-mana creatures

4 Wall of roots (wildebeest)
2 Elvish Spirit Guide (Flexible)
4 Llanowar Elves
4 Quiron Elves
=14 mana creatures

4 Song of blood (tramplers, double for lhurgoyfs!)
=4 spells

1 Undiscovered Paradise
1 Mountain Valley
2 Mountains
4 Karplusan Forest
9 Forests
=17 lands

Very light on land, but heavy on creatures. This deck can work very well if your opponent doesn't draw too many wraths. And if he does hope he doesn't have anything for the Lhurgoyf that you cast right after the wrath.

One of my better sample games that I played vs sleight/knight went like this:
Turn1:
Forest, Llanowar Elf

Turn 2:
Karplusan Forest, Quiron elf, and Llanowar Elf.

Turn 3:
Forest, River Boa, Granger Guildmage.

(I was sort of annoyed that I had no big creatures)
(At this point he had a pump knight sleighted to green)

Turn 4: (Draw a second song of blood, had 1 in my hand)
Undiscovered Paradise, Song of Blood, Song of Blood

Turn over 8 cards, 7 are creatures!

Attack with 5 weenies (by weenie I mean 8 + Power).
He blocks the river boa and takes 32 Damage :) :)

Obviously the deck isn't usually that violent but with ants and wildebeests trampling with song of blood, it can get pretty big.

Well, if anyone else gets some great ideas feel free to mail me about them.

That's it, as always comments are welcome.