Weedwhacker Deck: The Singing Lhurgoyf


The Singing Lhurgoyf (April 1997, Type 2):
The Singing Lhurgoyf.
4 Lhurgoyfs (good vs wrath; double for song of blood!)
4 Yavimaya Ants (good with goyfs and beests)
4 Stampeding Wildebeests (wall or roots,orangutang,pacifism)
4 River Boa (every removal spell kills these)
2 Dwarven Miners (Some disruption and possibly geddon defense)
1 Uktabi Orangutang (wildebeest combo, and strong by itself)
2 Jolrael's Centaur (This card could go, maybe a land or Miner)
4 Granger Guildmage (Direct damage, very flexible)
=25 non-mana creatures

4 Wall of roots (Wildebeest)
2 Birds of Paradise
4 Llanowar Elves
4 Quiron Elves (red or white mana for guildmage)
=14 mana creatures

4 Song of blood (tramplers, double for lhurgoyfs!)
=4 spells

1 Mountain
1 City of Brass
1 Undiscovered Paradise (power the guildmage)
4 Karplusan Forest
10 Forests
=17 lands

Sideboard:
2 Dwarven Miners
1 Force of Nature
2 Sand Golem
3 Wildfire Emissary
2 Uktabi Orangutang
1 Armageddon
1 City of Brass
3 Scalebane's Elite

This deck actually works quite well now, some of the creatures are still questionable but are being tested to see how well they work. Some other ideas for the deck are: Jokulhaups, Chaos Charm, Relentless Assault, Stampede, Force of Nature, Dwarven Miner.
This deck has 39 creatures which is very important to Lhurgoyfs and Song of Blood. The 2 cards also combo very well together as Song of Blood puts creatures in the graveyard making all future Lhurgoyfs bigger. Also Song of Blood pumps a Lhurgoyf by double because it puts cards in the graveyard. Song of Blood also works well with tramplers. The Undiscovered Paradise can be used to activate the guildmages.
Comments on how to improve this deck are welcome.



Mail Mike Donais