Date: Thu, 18 Dec 1997 01:43:08 -0600 From: Helen Stanton To: fkusumot@ix.netcom.com Subject: UT PTQ Heading South to Utah By Jack Stanton After the series of events that prevented me from qualifying in the mighty metropolis of San Jose, I decided to take another shot at qualifying for Queen Mary down in my old haunts of Utah. The PTQ was to be held once again in a hotel next to the Morman temple on South Temple Street and the Crossroads Mall (which has great eats). Accompanying me on said trip was the one and only, Tony Lau of '96 Origins Team Championship fame. He decided that the Jr. Super Series feeder event that was being held was too good to pass up (as well as the $200 dog biscuits that went along with the win). So we loaded up his Jeep and headed south down I15. Along the way, we cruised past our favorite cow herd, noting that our bovine mascots were a little bit staid out there in the field. Couldn't decide if this was a good sign or not, as I'm not really the greatest at interpreting cow behavior. All I know is that none of the cows were standing on the ten foot high piles of manure that had been bulldozed into out of the way places in the pasture (a sure sign of success in the past). Setting the cruise control after a brief stopover in Pocatello (55 miles south of Idaho Falls where we're from) for a quick bite of Jack in the Box, we listened to the oldies radio station (by far the best music to listen to before a major Magic tourney) and talked about which Type II deck Tony should play. As we didn't expect the field to be very major (maybe 5-10 people in the 16-18 age group), control seemed to be the way to go. Stompie, Steel Curtain, and R/U were the only decks we would try that night. After arriving in Salt Lake (215 miles south of Idaho Falls), we headed over to Mind Games, the only place worth playing Magic in Salt Lake City, in order to obtain cards for our teammate Mike Callahan (of last place in Mainz fame) and his girlfriend Julie. It was decided that I was going to play my Tongo Variant, Mike the R/W/u Daniel Clegg deck from GP San Jose, and Julie a R/B sligh deck based around Rob Swarowski's winning deck from San Jose GP and Ashley Kesterson's deck I played against first round in the San Jose PTQ. Getting the extra cards proved to be quite a bitch, as the kids there were into holding onto their cards in a major way. Getting three extra Tithes didn't happen, as the only one in the room with them was looking for Iff-Biff Efreet action for all three. As for Cursed Scrolls, don't even bother. The only one in the room was taken by the damned greedy kid for "TWO FUCKING KNIGHTS OF DAWN!!!!" He couldn't find anything in my five-hundred plus signed tourney level cards, or my box of another five-hundred tourney level cards that weren't signed. Bummer.;P After getting Julie's deck together, she playtested it against the store's owner, Matt Freed (top 32 in GP San Jose) and his slightly altered copy of Clegg's deck. After going 2-2 against him, she beat on Mike for a while. Let me tell you folks, she really got the hang of burning people. After obtaining very few of the cards we needed, we headed off to dinner at the Spagetti factory at Trolly Square (highly recommended, as the food is cheap and very tasty. I suggest the Mizithra Cheese Spagetti). Then, it was off to Mike's for more playtesting. In that session, Tony pretty much decided to go with Alex Shvartsman's Steel Curtain after defeating the R/W/u Extended Clegg deck that Mike was playing virtually every game (kinda weird, eh? Something to think about). Julie, meanwhile, was getting the sideboard lowdown lecture, as this was her first tourney (she started playing about a month or two ago). In the morning, we got over to the tourney center around 9am and proceeded to check out the competition. In Tony's bracket, there were only five players competing, so it was decided that they'd play a round robin for the title. For the PTQ, 41 players showed up. The top players at the event were: Shannon Krumick (sp?) and Deathmetal Steve (Las Vegas), Aaron Muranaka (teammate, 3rd Atlanta, John Yoo's long lost twin brother-or so Wotc thinks), Mike Callahan (teammate, last in Germany, four-time Utah PTQ winner, generally one of the coolest people in Utah or any other state), Matt Freed (top 32 GP San Jose), and, supposidly, myself. Pretty much, with all the raw talent in the room or those who just don't play enough to really care, a trip to the top eight for the above mentioned should have been almost a guarantee. But then again, there is a certain randomness that rears it's ugly head every once in a while in this game that keeps the favorites from going all the way. Anyway, here are the decks that Mike, Julie, and I were playing: Jack Stanton Tongo Variant-Jakub Slemr and I have been emailing back and forth for the past several months, and during one of our chats, the extended format was discussed. The decks I'd been working on were several versions of Prison, Titania's Song/Lock, Necro, and the Tongo deck so cunningly created by Brian Schneider and Mike Long. Slemr sent me a deck listing, which Tony Lau and I tweaked over the course of a month of coffees. Though the main deck remained virtually the same (2-4 card difference), the sideboard was dramatically altered for the influence of Tempest (though only one Tempest card was used in the deck). Though my record hasn't been the greatest in the three tourneys I've played this deck (GP San Jose, PTQ San Jose, and PTQ Salt Lake), I still feel it's one of the best two decks to play overall in the format. 4 Volcanic Islands 4 Tundras 4 Plateaus 4 Mishra's Factory (Good for decoying the Wastelands away from your main color producing lands) 2 Islands 1 Plains 2 Flood Plains 2 Serrated Arrows (Very key in the deck. With so many Shadow critters out there, this card simply rules. At the very least, you cast it when it won't be countered and there's a critter that must be rendered DEAD. When it makes it out, the offending creature is dealt with. If the opponent Disenchants it, that means it's created instant card advantage, as you killed the critter AND fetched up the Disenchant as well. Two for one ain't bad) 4 Frenetic Bastards (For some reason, mine didn't come to play for this PTQ. They forgot how to phase, getting stuck in limbo. Damned quitters!!!) BTW, these are supposed to create more card advantage. Didn't happen too often, but I'm sure I'll give them another chance in the future. 4 Counterspells 3 Force of Wills 2 Dissipates (the counters listed here have proven time and time again in playtesting to be just the right amount. We tested Dismiss several times in the place of the Dissipates, but we'd find ourselves holding them with only three mana on the board half the time. Not good. Besides, the Dissipate gets rid of the Hammer my head card). 2 Control Magics (I've yet to cast a Control that netted me a critter that could harm my opponent. The only time I kept a critter very long was when I was forced to take a Tradewind Rider's walls away from him at the San Jose PTQ. Though the card is very nice, it shouldn't be in the main deck and maybe not even the sideboard. The format's major deck types have rendered it quite useless for the most part. Bringing in two more Swords to Plowshares from the Sideboard-which was done most games-in exchange for the Controls to combat the White Weenie Priest decks appears to be the way to go. Maybe even another Serrated, as they paid huge dividends during the course of all three tourneys) 4 Ophidibastards (Though not the swiftest of critters, they certainly take quite a bit of heat away from me. Not only that, they tend to check out cards from the library from time to time, making them very invaluable. These pretty much replaced the Impulses from the original Tongo deck) 4 Lightning Bolts 2 Fireballs 2 Earthquakes 2 Wildfire Emissary 4 Tithes (If you don't know why these are in here, stop reading now and quit Magic) 2 Swords to Plowshares 2 Disenchants Sideboard 1 Wasteland (just in case I run into something that really wants to use those abusive cards, Lake of the Dead and Kjeldoran Dude Ranch. For those who believe they should be in the main deck of every Extended deck, I say "Pssbbttt!!!" How many decks are going to be using the above mentioned lands? In countless playtesting sessions, we found the Wastelands only helpful against those lands. It just doesn't hold the power of Strip mine in this format-mana screw the opponent further when he gets a bad draw-because not everyone is using all Duel Lands. If you could guarantee that they were using Duel Lands, then I'd have to change my mind. At the Salt Lake qualifier, it didn't come in once, leading me to believe that it's going out very soon) 2 Blue Elemental Blast 2 Hyrdoblast 1 Hammer of Bogardan (Brought in with great success in every tourney. I generally board it in when I'm playing against a critter deck or against a deck type that'll play out for a while, giving me time to set up recursion. Though Winter Orbs shut it down a bit, it still comes in against those decks, as I generally am able to overcome the Worbs, shutting down that deck type) 2 Red Elemental Blast 2 Aura of Silence (Very strong. The only problem I've had with them is their refusal to show up in any game I've sided them in. Wait, I think one of them showed up once. With all the enchantment/artifact based decks out there, they really come in handy. Even against the Clegg WW deck) 1 Disenchant (Must have Instant ways to deal with jankie enchantments such as Stasis) 2 Honorable Passage (Every deck in this format incorporating White should have these guys in the board. While sideboarding after being toasted by Mr. Red player, it is generally a good idea to mumble just loud enough for the opposing player to hear, "We'll see who burns who with these four Honorables!" For some strange reason, most Red players become very paranoid about playing things like Ball Lightning, Fireblast, etc.) 2 Swords to Plowshares (With the amount of Weenie White Priest decks running rampant since Daniel Clegg's impressive showing in San Jose, one must protect one's self with the maximum amount of Swords. Two just doesn't cut it any more) Julie's Burnt Marshmellows Deck The deck we chose for Julie was the deck type that most players are introduced to for their first tourney, namely, the I'M GONNA BURN YOU SO BAD, DENTAL RECORDS AREN'T GOING TO BE ENOUGH TO IDENTIFY YOU FOR YOUR NEXT OF KIN!!! I must say, she really took to the deck quite rapidly, making me wonder how long it'll take her to start contending for the lone PT spot being given out in Utah. 4 Badlands 13 Mountains 4 Mishra's Factory 2 Wastelands 1 Goblin Bombardment (this card should be in every Sligh deck. It's just ridiculous if you really think about it hard) DA BURN 4 Lightning Bolts 4 Fireblast 4 Incinerates INSTANT OFFENSE 4 Ball Lightning (Preferably from The Dark or Korean Sets) 2 Viashino Sandstalkers 4 Mogg Fanatics (Gotta love these little tykes) 4 Suq'Ata Lancers (A great card in a number of Extended decks. Look at Brett Quorn's GP San Jose deck to see what I mean) ORCS 4 Ironclaw Orcs CATS 1 Canyon Wildcats UTILITY PLAYERS 2 Goblin Vandals 1 Fireslinger 2 Dwarven Miners Sideboard (We didn't want Julie to be too intimidated by the nuances of sideboarding, so we built her a gereral board-next time, we'll set her up with something better, as she proved a prodigious aptitude for the game while keeping her priorities straight) 4 Anarchy 1 Boil (Our words to her, "If you see anything that looks like a one color blue deck, side this in and play it at the end of their turn." I don't believe she played it during the PTQ, as there was a general lack of Blue decks in the room) 2 Nevinyrral's Disk 2 Blood Moons 4 Pyroblast 2 Dread of Night (the only black cards in the deck) Looking back upon the deck, the only disappointment we had was the fact that we couldn't get one or two Cursed Scrolls for it. Mike Callahan's Slightly Altered Daniel Clegg deck from Grand Prix San Jose As Mike sold all his cards to me the week before Origins this year, he really wasn't in any position to put together a deck for himself, so I asked him what he'd like to play. As he'd been a Weenie White player on a number of occasions, it was decided to used Clegg's GP deck, slightly modified to the existing conditions-metagame-of this particular event. 4 Plateaus 2 Tundras (a big, fat waste right now. What blue-Sleight of Mind-is in the deck deserves to be taken out due to the quickness of the deck. Watching so many people, myself included, play this deck, it has become apparent that the Sleights are throwbacks to the old school days and should be eliminated, as nobody is siding them in as of late. Another Mountain and Plains should be added to make up for these cards) 8 Plains 2 Mountains 2 Wastelands 2 Scroll Racks (when used with the Land Tax and Tithes, it's worse than Ancestral Recall ever was) 2 Phyrexian War Beast 4 Land Tax 2 Tithes 4 Soltari Priests 2 Soltari Monks 3 Savannah Lions 3 White Knights 3 Swords to Plowshares 4 Empyrial Armor 3 Disenchants 4 Suq'Ata Lancers 4 Lightning Bolts 2 Land's Edge Sideboard 2 Red Elemental Blast 2 Earthquake (for annoying critter decks) 1 Swords to Plowshares 2 Suleiman's Legacy 1 Disenchant 2 Blood Moons 1 Island 2 Sleight of Minds 2 Blue Elemental Blasts As I've mentioned before, the blue should be taken out and burned, or something along those lines. For the five slots in the sideboard that would be available after taking out the Island, 2 Sleights, and 2 BEB, I'd suggest 2 Auras of Silence, 2 Serrated Arrows, and maybe another Red Elemental Blast. Also, I'd take a Disenchant out of the main deck and add the fourth Swords to Plowshares from the Sideboard. In place of the Sideboard Swords, I'd suggest adding a Pyroblast or Honorable Passage. With such changes, the deck will be more able to handle the current deck types that are out there. Playtesting will prove this.;) THE KIDDY TOURNAMENT (aka, Junior Super Series Thingy) As mentioned earlier, waaaaaay back in the beginning, Tony Lau's tourney only had 5 entrants and was to be run as a round robin. Shvartsman's Steel Curtain is what he choose to play, as it would give him total board control against most decks being played by the generally inexperienced juniors. His toughest match of the day, ironically, was his first. In it, he played against the stingy trader from the night before who wanted an Iff-Biff for three Tithes. The kid was playing a Prosbloom deck and took the first game after Tony made one crucial mistake, allowing the kid's deck to go off after five or six turns. The second and third, though, proved to be all Tony, as he dominated the kid with Winter Orbs, Counters, and Capsize. After that, it was a slaughter. Two mono Red Goblin decks bowed down to several Propagandas, Winter Orbs, Pendrell Mists, and Chills all at the same time. It's pretty sad to see a kid have to pay five mana for a 1/1 Goblin, then pay one mana on the upkeep to keep him around, then have to spend another four mana to give the little guy a chance to attack. Tony's last opponent was Sammy "The Barbarian" Batarseh, a teammate, who drew with Tony to insure Tony's victory (as the tie-breaker system wasn't head to head, but by who had the most sweeps). So now Tony's automatically seeded into the top sixty-four at the Super Series on the Queen Mary at the LA PT. Expect a good showing. THE PTQ AND WHAT TRANSPIRED After the customary deck registrations and gabbing with friends not seen or heard from in several months, the business at hand was about to begin. Feeling very confident, I walked over to the computer screen and glimpsed my first match-up. Round One Steve Jarvis (South Jordan, Utah) Playing R/G Land Destruction 8