Subject: 11/2 PTQ Mainz qualifier in Utah: most Bizarre Magic story! Date: Mon, 3 Nov 1997 11:48:32 -0800 (PST) From: "Andrew J. Cleary" To: fkusumot@ix.netcom.com Hi, this is my report from the 11/2 qualifier in Utah... Let me preface by saying that no, it's not a report from the winner, though very very close... and the way in which I did *not* win is perhaps one of the most bizarre Magic stories ever! An intro is in order: my name is Andy Cleary. I'm 34 and have been playing Magic for about 2 years (this could be my opening line at my first Magic Anonymous meeting...) I play at KK's Comics in Pleasanton, CA, about 30 minutes outside SF. My sealed rating regularly hovers around 1700, so while I win more than I lose, I am hardly a giant in the game. Like Magic's creator Garfield, I am a PHD in mathematics (actually applied math but who cares), but due to work and other commitments, I only play Magic once a week at our local BD tourneys, and in fact I haven't played a type 2 match in over a year. I have also had difficulty getting to PTQ's even though they are held regularly in the bay area, so this was to be my first ever PTQ... So, I had to be in Salt Lake City this past week for a work conference. I had looked up tourneys in the area before I left, and it so happened that there was a pro-tour qualifier in town on the Saturday. The conference ran through Saturday, and I figured I would just blow off the Saturday (the conference kind of blew anyways) and go play. It was a sealed-deck event, so it wouldn't take any preparation or bringing of cards, which was handy because there was no way that I was going to be able to tell my girlfriend that I was going to play: I've been on travel for work so much that we have really had a hard time, and suggesting playing Magic for a day instead of coming home would have gone over like a turd in the punchbowl. It had to be a relative secret... When I was making the flight reservations, I had to decide whether I would fly home late Saturday night or wait until Sunday. Since the conference ended around 5 and there were several flights leaving afterwards, I didn't think I could put the flight off to Sunday, so I did some quick calculations and decided that most likely, unless I got very near the finals, leaving on a 10pm flight (from an airport only a short distance away from the tourney) would be fine. So I booked that and arranged to have my girlfriend pick me up at the airport on my way back... Considering this was my first-ever PTQ, I thought it was worth the risk. Of course, in the back of my mind I was thinking "well this is kind of a stupid gamble because the only real point of playing is for the miracle that I can win and I may be assuring that winning is impossible." [Right now, you should be looking up the meaning of "foreshadowing" in literature...] I get to the tourney site, a hotel literally a stone's throw from the headquarters of one of my top-10 most despised institutions, the Mormon church. There are 38 people, most of whom are very familiar with each other from local play... The organizer (Karl Batdorff (sp?)) was an incredibly nice man who really made me feel welcome, and he explained to me that at other local tourneys they would get 100 people but the fact that the PT is in Germany, and that the format wasn't very popular, had really reduced interest. With so few, I had renewed hope, not so much that I would win (but I think that brings the odds into a reasonable realm) but that the tourney would end by 10. Unfortunately, he decided on 6 rounds of swiss, so it was only a savings of one round, and they played 70 minute rounds (way too long I think). I had heard beforehand that there were some good players in SLC, and indeed one had already qualified for this particular PT (Aaron Muranaka). Meanwhile, the guy I sat across from during registration kept moaning when people walked in, saying "he's been in the Pro Tour" and "all the good players are here." I'm not the greatest with names and I don't really recognize anybody, so I don't know whether to be intimidated or not, but since I have played world number ones before (Bob Kline was #1 in T2 when I played in Knoxville; Brian Loynachan was #1 in sealed before he moved to Nebraska from Pleasanton a few months ago), I'm not that scared. We get decks to register (the format is sealed, 1 5th starter and 2 visions boosters). The one I have to register has a fairly average starter, with an incinerate as the feature, and it reminds me of how little I ever find in 5th to play with. My visions packs kick ass, and a blue-gree-red deck with 4 power flyers and an incinerate and fireblast looks pretty good. Only a few people get their decks back, and I am disappointed to not be one. Meanwhile, one of the local legends had been talking about how good the deck he registered was, and he got it back, so everyone started thinking he would win. It's amazing to me how unreliable the "common knowledge" in Magic is... I don't think he even got close to final 8, though I apologize if that is not true. I also apologize profusely for not remembering any names... I am really bad with them in general and being my first PTQ, I really didn't think I would need them for a report afterwards. I get my deck and I groan... I've got two power artifacts, Jaye. Tome and Snake Basket, but while I have acceptable other cards, they are completely scattered throughout the colors, including lots of 2-color mana spells. I am faced with my too-usual choice: build the best 2 or 3 color (really, only 3 color is viable in selaed with 5 extra lands) deck I can with scrub cards included, or pray to the mana gods and risk 4 colors... I go with my usual choice, and that is to play the best cards. In this case, I reason, I can play 18 lands, which is 1-2 more than I used to play, to help avoid screw *and* to pump up the Book and the Basket. Plus, I am leaning more and more to the opinion that 18 lands is optimal in sealed. You almost never get mana screwed while at 16 or 17 you quite often do; I think it is one of my secrets to relative success. I can hardly remember a game in which I played out all of my cards, whereas I can remember a lot more games where I have had a handful of cards to play and no mana to play them. I would rather do the first than the latter... The other annoying thing was that we had to reset our decks before each match, so that any mistakes I made in my original deck would be with me all day. Usually at my shop we have free swapping and my deck evolves with an evening. Here is my deck Snake Basket J. Tome 5 Plains Jamuraan Lion gossamer Chains Longbow Archer greater realm of preservation (also CoP red, CoP black, and CoP Blue in my sideboard) Free wind Falcon Death Speakers Teferi's Honor Guard 5 Mountain Fireblast Stone Giant Rock slide Brothers of Fire Dwarven Vigilantes 5 Swamp Tar Pit Warrior (often sided out; sucks against Undos) Infernal Harvest Coercion Carrion Ants 3 Island Homarid Warrior Impulse Cloud Elemental Remove Soul Sea Serpent Note that *3* of my colors had spells requiring 2 colored mana... this is a strategical disaster, but I couldn't see any way around it. With 18 land and the Book, I hoped that I would just draw myself enough land... I had no confidence in my deck, and indeed I got waxed in my first match 2-0 by a young kid. We had a great first game, in which he got a Skull Catapault and a Brood of Cockroaches down in 4 turns (great combo, though he claimed he didn't recognize it when he built his deck). I made the mistake of Coercion'ing *with* his Skull Catapault in hand and taking out a Bull Elephant instead so I have no one to blame, *and* I make another mistake or two like throwing down Tar Pit with his Catapault out (though I guess I didn't have a choice). Nonetheless, we get each other very close. He has creature advantage with big green, but I've had some puffy beatdown going on as well. I get him to 3, but have to chump block with everything I have as I am on 3 and he still has the Catapault. He flings two at me, so I need to pull some sort of damage, in fact any sort of removal will do it because puffy will hit for 2 and he still has his Brood of Cockroaches out and I could kill it for 1. I draw: land. But wait, my Book is out... I draw again: nothing! Damn it... Down I go. The next game I start slow and within a few turns he has 4-5 creatures out. I concede... I went and called the airline to check on earlier flights. I wasn't going anywhere with this deck and figured I'd probably be leaving early. The one thing I do realize is that against any player with blue, I would probably be much better changing my deck alot, and in fact I started to hope I would play blue. Against blue, I would swap out *all of my red*. Frankly, it was really hard to play because 3 of the spells needed RR and I wished I hadn't put it in. Instead, I would beef up my blue with blue spoilers: The Sea Serpent becomes a monster instead of a wall; I add 3 islands to support Dandan (a blue killer), Seasinger (a game turner against blue), Wall of Air (solid but not supportable with 3 islands), and Vanishing, and sometimes Boomerang (if they play enchantments). I also bring in a swamp and that usually makes me feel justified to bring in Drain Life (you can usually count on a 2 pt Drain if you have 6 swamps and that's worth it), taking out the Tar PIt (hate Man O Wars). The resulting post-sideboarded deck is very strong and it leads me to 2 strong wins against decks with blue, with the heavy mana providing access to succifiently good creatures, removal, and especially stall tactics with Chains, Cops, and Pro-red and black creatures to get me into the mid and late game and then the book, the Basket, or the Carrion Ants breaking it open for me. My first game victory, which I badly needed at that point to turn the momentum, came when my opponent optionally mulliganed to 3 cards in hand, drawing no land in any of the previous draws... the card advantage obviously killed him. My fourth match is against an intense guy in his 30s, obviously a good player and one keen on making the final 8. We play a greuling 3-game match. He is playing blue-red-white, while I am blue-black-white, and it turns out we have a remarkable amount of the same cards: he has a Book, a Brothers, a Fireblast, Dandan, Seasinger, Cloud Elemental, the CoP: Red (he didn't pick up that I sideboarded out Red and this cost him a card in the last game that mattered a lot), Impulse, and 1 or 2 others. It was pretty remarkable. What he did *not* have was Snake Basket, and this was the difference. In the last two games (after he mauled me in the first), we brawled until I Basketed for 12 and 14 respectively... he had sided in a tremor in the last game but couldn't draw it in the 30 cards he had drawn. Bummer, but I'll take it... That takes 65 minutes and we go straight to the next round. Now I'm thinking, how the hell did I get to 3-1, with a very legit shot at making the final 8? I'm on the first table now. I'm playing another junior, a really nice kid who tells me he doesn't usually get this far and he's pretty pleased. The one thing I note is that he does *not* have blue (red, black, maybe another), and so I'm going to have to win this without the use of my big blue. He's got a deck full of red and black 2/2 and 3/3 creature types, which can obviously beat decks that aren't prepared for them. On the other hand, like many of the players I saw here and in contrast to players at my own shop, he plays with very few tricks (a Rock Slide being the main exception, but that's not much good against Gossamer Chains or Freewind Falcon/Repentant Blacksmith/CoP: Red/Greater Realm). A bunch of 2/2s and 3/3s aren't much good against 3/4s and 5/5s (the Serpent is an incredible wall), because as *soon* as I get *one* of them down, he has no way to get creatures through without losing one each time. He tries once or twice but the damage is just not worth the card disadvantage. Eventually I get Puffy flying at him or a big Basket or a monster Carrion Ants (the 18 land turned out to be a godsend for these 3 cards) and he goes down 2-0, still in close games. He also makes some mistakes, not huge ones but things like exchanging creatures in combat when it is to my advantage (I think), putting out a Knight of Valor when I have a Dwarven Vigilantes for example... my eyes light with glee knowing he must block with the Knights, and exchange them, or I will use their ability to kill them... either way, I get rid of one of the toughest creatures for a pretty crappy one. That sort of thing. All of the sudden I'm 4-1 and sitting pretty. I intentionally draw with another 4-1 and we are both in. At this point, I'm becoming more and more aware that I've got a shot at the invite, but time is looking bad. Then he adds a dinner break, and we have the final 8 starting at 7:10. We are to do a Booster Draft starting then, and my flight leaves at 9:55. I should leave minimum 45-50 minutes before then (had to turn in rental car), leaving 2 hours to draft *and play 3 rounds*. It can't be done unless everything goes fast... It doesn't. We get started late as people chat and eat. The draft moves reasonably smoothly, but it's about 8 when we sit to play. We drafted 2 5th and 1 Visions. Curiously, my confidence is welling now, I've won 4 straight matches, I've watched some of the better players and seen mistakes, and most of all, I play booster 3 times a month with some of the best players and these guys almost never play booster. These guys know to draft the power cards, they're not dummies, but it seems they have a disdain or misunderstanding about some of the trickier cards and I see alot of them in this draft. Also, a lot of people stay religiously away from anything with 2 colored mana in the CC, and while that is definitely a reasoanble thing to do, it can be overdone. Frankly, a 6 CC creature doesn't really matter whether you have 1 colored or two: you're not going to play until late anyways and you will probably have the colors before the total cost anyways. Anyways, I usually try to draft blue when playing with Visions, so I draft a Flood first up. Unfortunately, I don't see much other blue in the first pack. Instead, I get a bunch of useful but marginal white cards, like a couple of Cops(Blue, Black, and Green!), an Icatian Scout (much overlooked but very useful), Death Speakers, Grapeshot Catapault (hey, he's 2/3 in what was looking pretty weenie and he hits flyers); and a couple of tricks that I would use but they don't seem to use like Enervate and Sacred Boon. I also pick up two Mesa Falcons, so at least I have some Flying Defense. The next pack begins and I see something like 4 big green creatures: Craw Wurm, Johtull Wurm, War Mammoth, Durkwood Boars. Now I'm feeling better, knowing I have some beef... if I can pick up some more useful weenies going into Visions, this could be ok... low and behold I get a Samite Healer with 4 cards to go (I have extolled his virtues before and I still swear by them), and then an Aysen Bureaucrats with 3 to go... are you kidding me?! Either I was drafting with knobs or else no one else was playing white... his usefulness is unbelievable. Things come together with the Visions pack. I get a Puffy early, and take him with the thought of possibly playing blue. I'm looking for more beef and some more white and green tricky weenies, and I get them: Infantry Veteran, Freewind Falcon, Bull Elephant (I was already going *heavy* green so BE was ok), Warthog, Giant Caterpillar, and 2 Quirion Rangers... the rangers really surprised me, I really wanted at least one but had to pass up one on the 3rd take and usually at my shop you won't see one much past then. Instead, I see another one 4th or 5th, and then the first one or one like it comes back to me with only 3-4 cards left. Again, I am flabbergasted, as this is one of the most versatile cards in Visions and only G. I also get a Feral Instinct late, another card whose virtues I extol. I ended up playing 9 of my 15 Visions cards... So the deck was close to a good friend of mine's (Doug Hyatt, app 1800) formula: I had tons of 1 and 2 CC creatures (9 I think) that are very useful both early as creatures and later because of abilities. I backed that up with some big beef (7 big creatures in green), and then added some control (Enervate, Flood, and the various creature abilities). I was missing direct damage so had to rely on creatures, and had few spells, but some awesome creature abilities that would double as removal. The deck: 7 Forest Durkwood Boars Feral Instinct Warthog Giant Caterpillar 2 Quirion Rangers Bull elephant Johtull Wurm War Mammoth Craw Wurm 5 Plains Pearled Unicorn Death Speakers Icatian Scout Samite Healer Sacred Boon Freewind Falcon Infantry Veteran 2 Mesa Falcon Aysen Bureaucrats 5 Island Flood Enervate Cloud Elemental Grapeshot Catapault Useful sidebaord cards: Cop black, blue, green; Emerald Charm; Wind Shear; Tranquility; Flight; Shanodin Dryads. First match, the guy is playing green, blue, and I think black. I get the draw the way I would diagram it: 3 lands, a hand full of weenies, and I draw the beef right as I hit about 5-6 mana. First turn Infantry Veteran, 2nd turn Q Ranger, 3rd turn Pearled Unicorn. He has gone first and laid land, on his 4th turn he plays Giant Spider. Next turn, I can't get anything through on attack, but I play another Q Ranger and a Icatian Scout. He goes, does nothing. I attack with the Unicorn my next turn. I can see him thinking about the options, but he doesn't get the calculations right: I use the Veteran to pump him up, untap the Veteran with the Ranger, pump him again, and give him first strike witht he scout. My Unicorn becomes a 4/4 first striker and the Spider dies. It's all about the Rangers working those abilities doubly. He plays a Durkwood Boars and somehow removes my Veteran, but I draw my Boars and we trade them. Then he pulls the bomb: Scaled Wurm. But I pull my Craw Wurm, and backed with the Scout, Craw beats Scaled everytime. I continue to play strong cards and overrun him. 1-0. He looks kind of pissed, but I'm thinking to myself, that's the way this game is played: you have to be ready for a fast assault and if you're not, don't blame luck for your loss. My only sideboard card is the Cop Green. Second game goes much slower. I get out an early Freewind and start hitting for a point a turn. He seems frustrated that he can't draw something to deal with it, so I figure he must have some flyers I haven't seen. The ground battle becomes pretty neutralized with both of us having big creatures out and me unable to pull out my white enablers faster than he pulls removal to get rid of them. I get in a few points when I pull the Bureacrats to tap his Labyrinth Minotaur (told you Bureucrats rocks) and hit him with the Unicorn once or twice until he gets a bigger blocker, and meanwhile the falcon does something like 12 points of damage (I guess he must have played red and not black), and I finally draw Puffy and the two finish him off. I offer my hand after the match and he refuses to shake "to a good match", because to him it wasn't since he couldn't draw what he wanted. Hey, it's a fucking game, be sportsmanlike about it... it is true, however, that he had plenty to deal with flyers, including an air elemental (oh thank god I didn't see that!), so I agreed that he had gotten a little unlucky in that game. Nonetheless, I think I had the answers for him. And I would always shake a hand that is offered to me; the only time I wouldn't is if I'm just about ready to clean someone's clock. To me it's an act of agression... It doesn't seem to be that for him though, so I let it go. Everyone else has been really really nice, friendlier than the big tourneys I have been to in the SF area, so I figure I am just misunderstanding. Now the time is really desperate. That only took 20 minutes, so I make a few more calls trying to find a later flight... no one seems to fly later than this, and try as I might I cannot see calling up my girlfriend to tell her I won't be home until the next day. I come back and tell Karl the organizer that it is looking bad for me. Fortunately, the other quarterfinal is finished and we can start the semi right then. OK, it's only 8:30... He's playing black as his main color, and... I'm having trouble remembering the other colors. He's a real nice guy as well, not stressed at all at the situation, but he makes a couple of mistakes. I start with the Veteran and a Mesa Falcon and hit him for a couple of twos while he draws land. He plays Funeral March on my Falcon and then Infernal Harvests it... for 1! I've got two mana untapped and save the Falcon (and the Veteran indirectly). I then get down the Healer and a Ranger, and am holding Sacred Boon, pluse I've got 6 mana, 3 white... there is almost no way anything I have is going to die at this point. I get some fat green down and protect my creature advantage and that's all she wrote. I haven't seen too much of his deck, but I'm feeling *very* confident. I search my sideboard and put in the CoP Black (he had Derelor, for instance, and I wanted some protection against it). I look for something to take out and decide just to leave it all in, saying "ah, that's good enough." His buddy is there and laugingly says "I think he just said he doesn't have to sideboard against you." That wasn't exactly true, but it was close enough to be funny. I don't remember the second game all that much. All I could think about was the time and whether I would be able to play in the final. I beleive I played Puffy 3rd turn and that he basically led me to victory. I also remember him blocking my Boars with his Derelor, only to have me Sacred Boon it, saving the Boars and making them a 4/7 monstrosity in the process. This was the key play, and after that it was over. So here I am in my first ever PTQ and I have cruised into the finals and feel very confident about my deck. The other two are playing, but it seems to be a battle. I don't see either of their decks, but I think that neither of these players are the top players I have been warned about (I don't know that for sure), and I've got to think I've got at least a 50-50 shot at the Dream result: $250 and an invite to the Pro Tour, all in my first ever PTQ! But it's 9:00 already, and they're only in their second game! I call other airlines, I recheck my flight, etc.: nothing! I am backed against a wall and really starting to freak out... How could I have been so stupid as to book a Saturday flight?! What was I thinking? How can I be smart enough to make it through to the final but not even smart enough to *play* in the final? I try and try to figure something out, but to no avail. I am fucked; I am going to have to give up what is almost certainly going to be my only legitimate shot *ever* of going to a Pro Tour without even a whimper. As a last resort, I interrupt the other semifinal and tell them my situation, wondering if either player would *not* take the invite if offered. I offer to give them the money but take the invite if they don't want to go. Unfortunately, one says he would go, and the other says he probably would after talking to his wife.. well, I guess I can understand that sentiment at this point can't I?! Meanwhile, the guy who I beat in the semis keeps trying to get me to retroactively concede to him so he can play in the finals, but while I understand his plight, I also think that that is not fair to the other semifinalists, and as well, I don't want to give up my victory in case somehow one of them changes their mind and I can somehow wangle an invite... perhaps there will not be that many people going and WOTC will extend an invite to a second-place finisher or something. With a "curses, foiled again!" I grab my prizes: 22 packs of Visions in some asiatic language (I don't know the difference between chinese and Korean though I don't think it was Japanese), and a 5th Starter in the same language...a ctually, I think it was 4th, since the date was 1996 on the bottom. Anyways, the prizes didn't really mean that much to me at this point: I wanted to go to Pro Tour! Yes, it was in Germany and it would have cost me alot, but I'm almost sure I would have gone anyways... I probably would have had to take Kristin, blah blah blah, so a tiny bit of me was relieved to be spared this difficult choice, but basically I just couldn't believe my own stupidity. I had to run all over and drive like a maniac, but I made the flight with about 5 minutes to spare. My only other solace was that if nothing else, I probably had the most unusual pro tour story to tell that I have ever heard, and since I lived it, I know it was real... The organizer and the other players were very sympathetic, but obviuosly there was nothing they could do and of course it wasn't their fault. I can imagine them wondering "what the hell was that whirlwind?" and wondering whether I was a strong but very weird player, or just a scrub who got lucky... I'm not absolutely sure myself. Certainly, I think I'm a reasonable player, but at my shop I only come a little better than middle of the pack most of the time. On the other hand, there are some fantastic players at my shop, and while I really enjoyed the SLC people and they were not scrubs, I saw more mistakes both in deck construction and in play than I ever see back home. So perhaps I'm a good player in a land of very good players, making me relatively strong in more normal places. I've actually seen a report from the tourney but it wasn't from someone in the final 8, so it doesn't mention my antics... I'm hoping someone else writes in so I can find out who won! And for the rest of my Magic career, *I* will be the one repeatedly telling the story of how I almost made it, if it hadn't been for that damn airplane, etc (imagine a gravelly old man's voice saying this story day after day...). And of course, when i tell the story, it will have been a foregone conclusion that I would have won the finals... I suppose if there is any saving grace it might be that at least I didn't go out on a loss... no, that doesn't help any. I would have rather played and lost than to have not played at all. Props: Karl the organizer for a very well run tourney; all of the nice people at the tourney for making a stranger welcome; the players at KK's who have taught me so much about Magic sealed deck, even though it is usually while they are drubbing me. Slops: to people who can't remember that Magic is a game, like the guy who got all upset about the proxy lands, the guy who wanted to take someone outside over a dispute, and they guy that wouldn't shake my hand after a match, as well as the people at my own shop who take it way too seriously; also, to anyone who does bushleague things like put their cards off to the side so you won't remember that they're in play... no, no one did this at this tourney, it's just a pet peeve. Regards, Andy Cleary