Subject: tournament report Date: Fri, 17 Jul 1998 09:30:51 -0400 (EDT) From: mflores@sas.upenn.edu (Michael J Flores) To: fkusumot@ix.netcom.com (frank kusumoto) REALITY RECESS TOURNAMENT REPORT I had a boatload of Reality Recess store credit after my expenditures at Origins, so I decided to hit the Tuesday Type II, and spend some of it. I played a post-Exodus version of Cuneo Blue. It wasn't much different than the 'net versions, except that I had 4 copies of the best card in Magic in my deck, unlike the 0-2 copies that most people think are adequate. Also, I started 2 Legacy's Allures. Oh yeah, my counter configuration was a little different as well (4 Counterspell, 4 Dismiss, 3 Dissipate, 3 Forbid, 0 Force Spike) because I think that is optimal. You want both Dissipate and Forbid, because they are both extremely good against certain decks, for example, Sligh and control respectively. Power Sink is all right, but suboptimal with the environment's current options. Here is the sideboard I played: 2 Phyrexian Furnace 4 Chill 2 Disrupt 1 Force Spike 2 Hydroblast 2 Legacy's Allure 2 Rainbow Efreet Phyrexian Furnace was pretty useful. I almost played a third one, but decided I could defeat most of the decks against which Furnace would be useful. I had 7 cards against Sligh, but never played against a Sligh deck. I thought that I would generally lose to Sligh in the first game, so I would need a number of cards to beat them in games 2-3. I sided in Force Spike a surprising amount of times. In a faster environment, I would have wanted some in the main deck, though. I might up the count to 2, or even put some in the base. The biggest dilemma was with regards to the numbers and selections of cards that I would play against other blue decks. My choices were: Cursed Totem Disrupt Legacy's Allure Seasinger In the end, I opted to go with no Cursed Totems, even though they are *amazing* against Ophidians, Tradewind Riders, and many other creatures; Legacy's Allure seemed a better choice, but I am not 100% positive about that. Disrupt and Seasinger are both really good, but it came down to Disrupt being useful against Bloom and Seasinger not being useful against Bloom, so I went with the former. I played against a black discard deck (unexpectedly) and Disrupt is of course welcome in that matchup. (I think in hindsight, I would have liked to have 1 Seasinger). Anyway, on to the tournament report: Round 1, vs. Tim Aten (also known as Younger Taten, ta, t&a, or goodaten). Tim is playing the mono-green deck. Game 1: I have to mulligan down to 6 cards, and I am also going first, I think. Nonetheless, I am able to seize control and win in a largely unspectacular fashion. Game 2: Tim gets out that awful artifact. You know the one. For some reason, I think that it sacrifices itself when it counters a spell, the devil thing, and choose to ignore it. Oh well, game 3. Game 3: This game is silly, in my opinion. I detonate a Nevinyrral's Disk, wiping away a good chunk of Tim's power cards. He Scrolls and uses the Survival of the Fittest in response, so I know that his last card in hand is a Scragnoth. Whatever. I Argivan Restoration out another Disk (with one mana open) and tell Tim it's his turn. He top-decks a Creeping Mold, and destroys my Disk. Although I have 5 draws to find an answer, Scragnoth does me in. Poppycock! 0-1. Round 2, vs. Justin. Justin is a newcomer to Reality Recess, playing a mono-black discard deck. Game 1: Justin stalls at 2 mana long enough for me to start serving with Steel Golem. He never recovers against my Capsizes and countermagic. Game 2: I sideboard in the Disrupts and Force Spike. I get knocked down to no cards in hand with a Megrim on the board. I draw broken buyback spells, though, and am able to utterly Capsize-lock Justin and finish him off with some creature. 1-1. Round 3, vs. Joe. Joe is playing a g5c variant with Sally, Derelor, and Islands. Game 1: Joe has an excellent draw, including FOUR Uktabi Orangutans in the first 10 turns. That is excellent against my deck. However, I am able to ward off most of the assault to stabilize my position with some defensive artifacts... but no countermagic. Joe comes back himself, largely from life gained from multiple copies of Sally on the board, and begins to mount a comeback with Derelor and other creatures. I chump-block Derelor with my Steel Golem, intending to Disk soon after. Joe successfully busts Armageddon, so I blow the two Whispers of the Muse in my hand to try to get land. Luckily, I play successive land, a Mind Stone, and a Disk 3 turns later. After this Disk goes off, I am able to eventually regain total control at 6 life, thanks to a Sally borrowed via Legacy's Allure. Game 2: Joe only draws 3 Uktabi Orangutans in the first 10 turns this time, but shows me his trump card, Volrath's Stronghold. I do him one better, and Dismiss 4 times before having to cast any additional countermagic. Eventually I reach more than 12 mana; Joe's whole side mysteriously disappears due to my Capsize-buyback routine, and he is vanquished. 2-1. Round 4, vs. Jason Opalka (also known as Opalkat2k, the t2k, 'palka, Oompa, or the Type II King). Jason is playing a Living Prison variant with Birds of Paradise, Walls, Tradewind Riders, jellyfish, and the like. Game 1: I mulligan with the Quicksand draw. I mulligan into the Island draw. I top-deck a Winding Canyons, and play a Mind Stone. Jason drops a monkey on my Mind Stone, and follows it up with a Tradewind Rider while I have only 1 Island. At this point I ask him to say "Big Sexy" when he plays Silver Wyvern. A few turns later, he says "Big Sexy?" I lose that one. Game 2: I Disrupt Jason's Impulse. That is the sweetest feeling on earth! A couple of turns go by, and I achieve Whisper-buyback. Jason concedes shortly after. Game 3: I have Whisper-buyback going before Jason casts any cards of consequence. When backed up by a 5-counter Legacy's Allure and a 3-counter Legacy's Allure, I play a Golem and go for the kill (Jason has no non-land permanents in play at this point). He puts out a Suq'ata Firewalker the next turn, perhaps to advance his own strategy or just to chump-block. I play a third Legacy's Allure and steal the wizard with the no-counters Allure. Steel Golem serves, but is soon Disenchanted. A few turns of poking Jason with his own wizard and Whispering on his discard phase go by and he concedes. 3-1. I make the elimination rounds, while my first round vanquisher, Tim Aten, is given a thankless 9th place. Quarterfinals, vs. Worth Wollpert (also known as Wortho, Worthomatic, the Wollpert, Aloicious, or Worthless Wallingford). Worth is playing a slightly altered version of Jon Finkel's "Forbidian" from this year's United States National Championships. Game 1: Worth comes out packing, and is able to snake-draw on me 4 times without any real response on my part. He plays a Tradewind Rider soon afterward. I play a Nevinyrral's Disk and protect it. At this point, Worth has 2 cards in his hand. If either of them is a creature, or if he top-decks any creature, he will likely win. He doesn't. I Disk away a Sapphire Medallion and the mighty Ophidian and Tradewind Rider. In the next 4 turns, Worth draws many Islands, while I draw 3 permission spells and a Whispers of the Muse, I think. Holy Pikula! Game 2: Worth Disrupts my Impulse in this game. Oh no! (That is the sourest feeling of all, next to manascrew). A few turns later, Worth makes a critical gamble. While I have a 1-counter Legacy's Allure on the table, he plays an Ophidian. I of course steal it before the end of his turn. On the next three turns, I play land and counter every one of Worth's volley of additional jellyfish and snakes. Worth concedes a few turns later after I show him some Counterspells and Forbid-buyback while attacking with his Ophidian and a Rainbow Efreet. I know he wanted to cast Big Sexy! But he didn't. I am accused by both Worth and the t2k of "drawing out of my ass." I actually remember drawing off of the top of my deck... many, many, times! ;) 5-1. Semifinals, vs. Jason Marks (younger brother of John Marks, sometimes called John Starks or Merc). Jason is playing the G/W Oath of Druids deck. Game 1: I play an excruciatingly-slow game, as there are no time limits in the elimination rounds. I Capsize all of Jason's permanents except for non-basic land (as he had 2 Wastelands in play) and eventually serve with Steel Golem. I animate successive Stalking Stones to force Jason to Wasteland them, and then put him in the total lock, winning with 4 cards left in my library. Game 2: Jason is able to exploit my poor mana draw with Abeyance + Jester's Cap. He Wastelands one of my Stalking Stones, and removes the other and 2 Rainbow Efreets from the game... as I had sided out all of my Steel Golems, I had the arduous task of decking Jason ahead of me. Using Phyrexian Furnace and Argivan Restoration I was able to remove all of Jason's Gaea's Blessings from the game. When he had no permanents in play, but 8 cards left in his library, I eventually decked out. Game 3: Jason was able to Cataclysm successfully against me, but I had a Mind Stone, and some other good post-Cataclysm cards in my hand. I quickly reached 3 mana, and blew a Capsize on Jason's third land during his discard phase. I then played my fourth mana and a Rainbow Efreet. As Jason at this point had only 2 land in play, I theorized that he would not be able to destroy the Rainbow Efreet before I could get my next untap phase. I was right. The Rainbow Efreet served for several turns, until Jason played a Choke as a scare tactic. I constantly allowed him to have the Choke, and Capsized it during his discard phase. Jason was somehow able to get both a Choke and an Archangel on the same turn. I was forced to Dismiss the Archangel, leaving only 2 Islands open to save the Rainbow if need be. I untapped my Quicksand, and had 3 mana open for a Forbid or Dismiss, and attacked Jason down to 2. On Jason's turn, he Wastelanded my Quicksand and played his second Archangel. As I had no Counterspell in my hand, 2 mana was not enough to stop this burly monster. At this point, I stared at my deck and commanded it to give me a land. I drew a land, Capsized the Archangel, and won the game the next turn. Beatings! 5-1. This match took 2 hours. About 1 hour later, John Lee (also playing the G/W CMU deck) defeated Jason Opalka in the other semifinal match. John proclaimed Erik Lauer not only the "mad genius of Magic," but "the creator of the slowest deck ever!" As neither of us wanted to play another exhausting control vs. control matchup, John and I gladly shared the big pile of store credit in common Reality Recess fashion. Analysis: The most interesting match of the night was my last one. Most of the others had to do with bad or good top-decking and deck advantage/matchups. I learned that if you are playing a counter-heavy or mono-blue deck against the CMU Oath deck, you only really have to counter cards that will destroy your permanents (Cataclysm, Aura of Silence, etc.) in the first game. Let them Mulch. Who cares? Let them cast Gaea's Blessing, even if it means they get threat cards back. Once you get to 6 or more mana, they are yours. You start Whispering at 6, and you can discard stupid Legacy's Allures or even roads to victory to Forbid. This is really demoralizing for the G/W deck. You just want to draw more land. That is it. Once you get to 12 mana, the game is over. Just don't let the G/W deck fool you into making a bad play that you think is a Hymn to Tourach, and you should be able to defeat them with damage. Keep your Capsize, and you should be able to keep the game. On that note, for God's sake COUNT YOUR LIBRARY. It might become necessary to counter Gerrard's Wisdom if it looks like you will deck before you can kill the other guy with damage. Cheers and Jeers: Cheers: Big Sexy: You so sexy. This is what Sligh says when Big Sexy hits the board: "I hope I draw enough direct damage to kill you before that big sexy old monster kills me!" The Abyss: I mean the Oath of Druids. It's like the Abyss. Many individuals misplay against the Oath. Everyone: Everyone is nice! Jeers: No one this time. Happy Beatings, Flores Cabal Rogue TDC www.mtgpost.com/tdc