Subject: Type 2 Report - Gravesend, Kent, England Date: Thu, 15 Jan 1998 14:02:50 -0800 From: Paul Lister <100530.3003@compuserve.com> To: fkusumot@ix.netcom.com Tournament Report - Gravesend, Kent, England. 11 January 1998 I decided to play a net deck and chose Alex Shvartsman’s Counter - Hammer (Fire, Ice and Steel see the Dojo) because it is really hard and no one plays counter - hammer in the UK. I would love to have the time to create my own decks but work, friends, sex, drugs and rock’n’roll comes before MTG. On the train from London I realised I did not have all the cards so I put in a 4th disk and a Wildfire Emissary (losing Whispers of the Muse and a Steel Golem). Oh, I added a Desertion to make the deck 61 cards. The side board contained 4 pyros and 4 hydros and the rest meta - gamed. The deck is, in my opinion, very strong and can deal with most of the current Type 2 Archetypes (it struggles against good Cursed Sligh). The Desertion was a fun addition and got me at various points a Big Blue flyer and a Disk. It sucks in the opening hand though. The Emmisary was a waste of space. The tournament was held in the Gravesend Conservative Club (yes, such things still exist) and there were about 30 players. I had expected to see some London Mafia but they were elsewhere. The Kent (Gravesend, Ashford and Herne Bay) Tournaments are well organised, friendly and competitive ( All but one of my opponents had a DCI ranking over 1750). A word for the London players - Don’t visit Kent expecting to harvest scrubs for ranking points, there are a lot of good players in Kent. First Round - Ben Twitchen, Shocker/Altar of Dementia/Library Depletion. Game one - Standard start counter/burn/disk away early threats and then go mad with the hammer. This was quite a slow game. Ben was putting a lot of thought into his play and I had not played a tournament for six weeks - I did not want to make any mistakes by rushing. Game Two - He gets out an early shocker and my discard pile gets big. With one minute to play I have seven cards in my library he has an Altar in play and tries to cast a Voldavian Illuisionist I dessert it and the threat disappears. I think I would have beat and burned him to death but time was called. One - nil Second Round - Roy Thearle - Mono - Blue Merfolk /Legacys Allure/Unstable mutation Argh! Roy is a very good player and was up for a rematch after I had rolled him over in a recent Ashford tournament. Game one - Both of us sit back, waiting for the counter war to start. I think I manage to disk away the first threats and then win a big counter battle which left him short of cards in hand. A steel Golem serves beatdown and the Hammer does its thing. He grabs my Golem with a Legacy’s Allure/Quicksand combo but can not stop the Hammer. I win Game Two - Not much time left so Roy sideboards for a quick kill. I manage to hold back the weenie hoard and time is called. Two - nil Third Round Mark Ritter - White weenie/ Blinkies / Cursed Scroll Only his second type 2 event. Game one My opening hand leaves me without the necessary two blue and I fail to draw the second blue (I impulsed 3 times) until it is over. I do manage to top deck all four Disks but he is playing threats every turn and I can’t counter the blasted Blinkie. He wins. Game two I get the blue mana and the counters to stop early threats, then the disk and the hammer and win with the hammer. Time out Two - one - Nil Round Four Darren Stevens - Shadow/Falcon Armour/Tithe/Sleights. Game one - I quake/Disk/counter the early monsters. I have control and a hammer in the graveyard. He resigns to give him time to win the next two. Game two - Big sideboarding mistake on my part - I should have sided in the hydro’s instead of slights and a Dream Tides. I get down the dream tides and my one Wildfire (Bad move against sleight). I am overconfident and he Sleights the Tides to Red and starts Shadow beatdown. I get through a Disk and drop a Golem he has a White Knight and my hand is full of good stuff. He forces through a Geddon with a Pyro and the Golem is facing a White Knight. He pulls the land and puts out more weenies I see no more land and lose. We agree to draw the last game with only five minutes remaining. Two - Two - Nil Round Five Stuart Ballinger - A modified Trap deck Stuart has a high DCI ranking which puts him in top 25 UK. I thought we both needed to win to make the top 8 cut-off. Game One - I know how the Trap works and only need to counter the key cards (Natures Revolt/City of Solitude maybe the Aura). As long as I have blue mana and counters I am confident I can control this game. I get them in my opening hand and he doesn’t draw/play enough of his combo to lock me down. I think I Disked away most of his Diamonds. He plays three Propagandas! I have a Golem on the table and an absurd amount of Mana - I can pay six, attack and have enough untapped for 3 Counters. I win. Game Two - This is where I play really, really stupid. I sideboard in nothing and we play. There is only 15 minutes left and I think I have won - my opening hand is strong. So what do I do? Tap out to play a Golem (I have counters in hand). He smiles, tutors for a Aura then lays Choke. This is followed by the Aura and a Cap to take three Disks. I concede. I deserve to be out of the tournament for stupidity Game Three - Time is called. Two wins three Draws and no losses. I assume I am getting an early train home but because of some strange results I am in the top eight. All of my matches have taken the full 45 minutes and I am tired. I go to the bar for my first pint of Guinness and twenty Marlboro and come back to find that I am playing John Ormerod (or "God" for his PT Mainz performance) John is playing his white/green Blessing/Maro/Centaur/Wisdom deck. He assures me that I will beat it. I am not so sure. Game One - John draws nothing good and I counter/Quake away the Centaurs and Llanowar Sentinals The Hammer wins. Game Two - I board in a Earthquake and two Slights. I draw two quakes in my opening hand and he looses most of his centaurs. I make loads of Disks and he disenchants all of them. I can’t remember much about the middle game apart from me slighting his honourable passage and John wisdoming for 10. I knew he sided in a lot of passages so, I feel I have to very careful with my burn. I am on five (mainly earthquake damage) and john is on twelve. I have run out of counters and only have slight and Fireball in hand. I fireball for nine leaving an undiscovered untapped for the slight. He does not have a passage. John Plays a Disrupting Sceptor and uses it. I discard the Slight. John is tapped out and sees that I have just enough red mana to recurse the Hammer and use it in the same turn. John resigns I am now exhausted. I play Roy Thearle in the Semi-final and he drops a Firewalker in the first game which I can not remove. In the second he has terrible mana problems with only one island for something like 15 turns yet I play soo badly I can not capitalise on his mana screw. All credit to Roy’s deck - it can survive on one island and two quicksands ! Roy goes on to play Darren Stevens in the final and wins the tournament. Thanks to: The Gravesend Gamers Guild for organising the tournament. The Judges: Owen Cole and Graham Charlton Alex Schvartsman who is a great deck builder. I wish I had the skills to do his decks credit. Paul Lister