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Extended : Legion Land Loss

4 Llanowar Elves
4 Fyndhorn Elves
4 Ernham Djinn
2 Triskelion
4 Wall of Roots
4 Winter's Grasp
4 Thermokarst
3 Creeping Mold
3 Wall of Blossoms
3 Cursed Scroll
3 Serrated Arrows

4 Wasteland
4 Mishra's Factory
14 Forest

This deck concept, relying on green land destruction, Stunted Growth and anti-creature artifact defense, was first invented by a friend of Bevand's, Nicolas Labarre, who used it during the type 2 Necro days. Manuel adapted it to 1.X, sent a rough decklist to the Legion, and the deck evolved a lot due to major contributions by Raphael Levy and Alan Comer, who both played the deck successfully in tournaments.

 Updated Version - October 1998

This version was used by Raphaël Levy at Pro Tour Rome. He took out the slow Stunted Growth and not-so-good Icy Manipulators for more Walls and more Scrolls, making it impossible to lose to Sligh.

 Original Version - February 1998

This was the first truly successful Legion deck. Raphael Levy took 9th place at GP Madrid, and won GP Lyon with this version. Alan Comer reached the top 8 of two California PTQs with a more Kudzu oriented version.

4 Llanowar Elves
t> 4 Llanowar Elves
4 Fyndhorn Elves
4 Ernham Djinn
3 Triskelion
4 Wall of Roots
4 Winter's Grasp
4 Thermokarst
3 Creeping Mold
3 Stunted Growth
1 Cursed Scroll
2 Serrated Arrows
2 Icy Manipulator

4 Wasteland
4 Mishra's Factory
14 Forest

This deck is simple to understand. Early elves and Wall of Roots provide mana for an attempt to freeze the opponent down before he can cast any spells, using tons of LD and Stunted Growth. Plenty of artifacts provided what green lacks the most, creature defense. Triskelions were especially amazing to stop hordes of knights run by the PT Jank decks wave. The good LLL player would concentrate on LD early, ignoring the blows and jabs, and finally recovering with Arrows and Triskelions. Erhnams Djinns were just added because, heh, why not use the broken cards? :)

Manuel Bevand

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