Welcome to a Pro-Tour New York Qualifer, Sealed Deck Tourney report!
Toronto Ontario - PT New York Qualifier Tournament Report
Mirage/Visions Sealed Deck For 7 Rounds of swiss.
Here is the deck I got stuck with, I was fairly certain
I could make the top 8 but new that mana screw can happen
and have seen people not make it with better decks so I
was ready to make no mistakes.
1 Artifact:
Dragon Mask
6 Black:
Shadow Guildmage
Cadaverous Knight
Dark Banishing
Wake of Vultures
Skulking Ghost
Coercion
8 Green:
Jungle Patrol
Stampeding Wildebeests
Rampant Growth
Quiron Ranger
Warthog
King Cheetah
Jolrael's Centaur
Wild Elephant
8 Red:
Talruum Champion
Blistering Barrier
Kaervek's Torch
Rock Slide
Fireblast
Flare
Torrent of Lava
Spitting Earth
17 Land:
7 Green
6 Mountains
4 Swamps
I played with 17 lands plus a rampant growth.
The deck was 40 cards total, I always play exactly
40 cards in sealed. I think forcing yourself to use
your best 22 cards + land gives you an advantage
over someone who uses his best 25 cards plus land
and ends up with a 45 card deck. This means he has
3 cards in his deck that are less than his best.
The 2 sideboard cards that I strongly considered
adding to the main deck were Spider Climb and
Fallen Askari. Both are great cards but were
not as great nor as necessary in my particular
deck. The last card I added was the Blistering
Barrier instead of the 2 mentioned above. I
figured that with all the red burn spells that I had
I could win a drawn out game. For this reason
I figured the wall was better than the askari
in my deck. Also because I played light black
and the Fallen Askari are only great as an early
game card. The reason I chose Blistering
Barrier over Spider Climb was because I had
enough anti-flyer and instant speed removal
spells that I didn't need to use Spider Climb.
Some of the combos that occured in my deck were:
- Talruum Champion's first strike combined with
my guildmage or flare or direct damage. Dragon
Mask makes this creature unstoppable, he won many
games for me.
- My stampeding wildebeest combined with the instant
speed casting of my King Cheetah during upkeep
after my opponent thought he had killed all my
green creatures.
- My Quiron Ranger combined with the pinging power
of my guildmage. I could double ping a knight with
2 defense.
- Dragon Mask combined with King Cheetah. When I had
a lot of free mana I could attack with King Cheetah
and use Dragon Mask to make it 5/4, then he returns
to my hand at the end of my turn. So during my
opponents turn I could re-cast it and it would
not have summoning sickness so I could attack as
a 5/4 again during my next turn. Dragon mask turned
out to be very useful. I won many games with it.
- Stampeding Wildebeest or Dragon Mask to kill
thirst or pacifism or enfeeblement.
- Jungle Patrol and Wake of Vultures. His ability
to make creatures is versatile. I had little
opportunity to use the Jungle Patrol to make
creatures though. I considered using to build up
for a big torch but it was never really necessary.
I had a strong deck and used all of these combos and
other interesting plays throughout the tourney.
Here are the opponents I played:
Round 1: Jamie Archlehin (can't make out his name) 2-0
Unlisted on the rankings.
I am not going into detail on the games because I
don't remember well and also it wasn't constructed
deck so the games would not seem interesting on
paper. The list of combos above is basically the
highlights.
Round 2: Michael Boal 2-1
#167 in sealed with 1792 points.
#2398 in standard with 1685 points.
Round 3: Steve Williams 2-1
Unlisted currently.
Round 4: Steven Wolfman 2-0
#1494 in sealed with 1676 points.
#1347 in standard with 1720 points.
At this point I was 4-0 matches so could intentionally
draw the last 3 matches and make it into the final 8
I don't like people using the intentional draw rule
and decided that I would play it out instead.
It is a lot more fun to play good games against good
opponents anyways.
Round 5: Reid Comrie 2-0
Unlisted on the rankings.
Colin Donaldson 2-1
#3202 in sealed with 1626 points.
#6350 in standard with 1612 points.
Colin asked me to draw after we started. I told him I
don't really like intentional draws and would rather
play it out. He ended up not making the final 8
and I kind of feel bad for not giving him the draw
he wanted. Should I feel bad not for intentionally
drawing? A lot of people at the tournament knew
Colin and told me afterwards that he is a good guy.
It is strange that so many say they hate the draw
rule and yet I felt pressured to draw by a lot of
the people I talked to about it.
Round 7: Anthony De La Torre 2-0 (Junior)
#3452 in type 2 with 1661 points (Anthony goes on
to win the juniors today with his only loss all day
being to me, Congratulations Anthony).
At 7-0 matches I finished with the top seed.
My friend Gary Wise finished second with 6-1.
(Gary was letting us stay at his house like he
always does when we go to Toronto)
6 people went 5-1-1 (all intentional drawing the last
round).
This is the final 8 in order of rankings:
1. Mike Donais
2. Gary Wise
3. Mike Nykoluk
4. John Park
5. Gary Krakower
6. Ben Roth
7. Mike Voulgaris
8. Francis Leong
Final 8 Drafting Strategy and Deck:
My strategy was the same one that me and my brother
had discussed for PT LA. My brother played in PT LA
and did well with this strategy and encouraged me
to use it today. He placed 53 overall, doing really
well the first day but not as well the second day.
The strategy was to start with the colour that was
strong in both mirage and visions and get a lot
of the early medium cards in that colour so that
the people around you are not interested in that
colour when the bigger stronger cards show up in
that colour. The colour that this works for is
green. Here is why green is the colour that it works
best for:
- Green requires 2 coloured mana for almost
all of its strong cards and creatures. This means
people have to invest in it a bit more.
- Green is strong in both mirage and strong in visions.
No other colour is as strong in both.
- Lots of big solid creatures in green.
- Cards like creeping mold and elven cache and feral
instinct round out the colour and are fairly common.
- Red is strong but only requires 1 coloured mana for
many spells and the spells are so strong that people
will take them without having invested in red.
- Some of the strongest gold cards are green.
My strategy ended up working perfectly for me.
Here is the green deck I drafted:
20 Green:
Preferred Selection
Jungle Wurm
Maro
Stampeding Wildebeest
Crash of Rhinos
Jolrael's Centaur
Locust Swarm
Wall of Roots
2 Stalking Tiger
2 Gibbering Hyenas
2 Elven Cache
2 King Cheetah
2 Feral Instinct
2 Emerald Charm
2 Gold:
Savage Twister
Jungle Troll
1 Red:
Burning Shield Askari
17 Land:
1 Mountain Valley
4 Mountains
12 Forests
I was playing with 17 lands plus a wall of roots in
a 40 card deck. I had TWENTY green spells! I was
virtually playing mono-green ( I love mono-green :) )
Some Sideboard cards that I considered putting in were
Elephant Grass, Tremor, Juju Bubble, Mtenda Lion, Uktabi
Faerie. I almost took out an emerald charm for one
of these but it wasn't quite worth it. The emerald
charm is the best charm in both sealed and constructed
play. It allows me to untap any permanent (like a
surprise blocker) or make a creature lose flying (I
need some flying defense) or destroy a global
enchantment (I saw 4 Gossamer Chains get drafted so I liked
this).
My deck was possibly the strongest one drafted. I
had all the good green creatures and the 2 charms
2 feral instinct and 1 savage twister to back it up.
My first round I was paired against Francis Lau, the other
person that was playing green, he was sitting across from me
so got a few green cards without interrupting me
too much. He also had red and white in his deck.
The first game I casted a turn 4 Maro. He was 7/7
and stayed around 7/7 or 8/8 until he died. Before
he died he killed a few throw-away blockers and
then finally died to a double block by 2 big creatures.
I elven cache him and cast him again. By this time
I have a jungle wurm out also which I am using as
a big blocker. The wurm is the only other card
I cast to make sure my hand size stays high.
Maro attack again at 8/8 and is blocked by a big
creature and rockslided. I elven cache him again.
Maro kills a few small creatures and eventually
dies to a gang block killing several more creatures.
At this point I have 8 cards in hand and my opponent
has 0. I have a huge card advantage. I finish
him off with the jungle wurm.
Game 2 he gets a great start casting things for
2, 3, 4, and 5 mana on turns 2, 3, 4, 5. The game
end up pretty close but he wins.
Game 3 I had a lot of fun.
We had about equal sized creatures out but I had 2 feral
instincts. I attacked with a 3/3 and he blocked with
his 3/3. I feral instinct killing his and saving mine
and I get to draw a card. I repeat it next turn with
my other feral instinct. I then elven cache the feral
instincts (both!) and continue to brutalize him gaining
a 4 card advantage due to 4 castings of feral instinct.
Even after he knew I had them he couldn't do anything
about it. After gaining that huge advantage I finish
him off with big meaty creatures.
My next round I was paired against the new guy to
this type of draft, Mike Nikolauk. He had drafted a small phasing
creature deck. He had a lot of small fast flyers.
The first game I got mana screwed and never casted
a spell as far as I remember. He won. I saw a lot
of fairly small and relatively weak creatures come
out and figured I could beat him because my
creatures were much bigger plus I had a savage twister.
The second game I got him down to 4 but he killed me
with flyers before I could finish him with my 7/7 Maro.
Emerald charms would have been really nice to untap my
jolted guys or to make his flyers land, I was also
hoping for a savage twister but never actually casted
it the entire tournament.
I got a few mirage boosters or something for making it
to the semi-finals. My friend Gary Wise went on
to beat the small flying phasing creature deck and
win the tournament. Congratulations Gary.
Mail Mike Donais