Type 2, Mono-Green - Control/Disruption/Swarm --------------------------------------------- 4 Uktabi Wildcats (side out vs geddon) 4 Yavimaya Ants (good with beast) 4 Stampeding Wildebeast (help vs pacifism etc) 2 Force of Nature (sideboard out vs geddon) 2 Wading in the Weed 4 River Boa 0 Jolreal's Centaurs =20 (creatures-none bad vs control magic) 2 Creeping Mold 1 Concordant Crossroads 1 Desert Twister 1 Winter Blast 1 Taste of Paradise (pre-sideboard vs burn) 1 Elven Cache 1 Sylvan Library =8 spells 4 Wall of Roots 4 Rampant Growth 0 Llanowar Elves 4 Mishra's Factory 3 Thawing Glaciers 17 forests =32 mana sources sideboard: 2 Winter Blasts (vs spectres) 1 Kaysa (vs pingers, guildmages, etc) 2 Creeping Mold 1 Taste of Paradise 2 whirling Dwervishes 2 karoo meerkat 2 Storm Seekers 3 Moss Diamond (vs geddon)
This deck is still under developement. Some versions of mono-green go for ultra fast weenies while others go for just big finishing creatures while using fallow earth and creeping mold to disrupt the opponent in the early game. This is a heavy mana deck that can cast things both early and late game and get good use of them.