Weedwhacker Deck: Five Colour Fun


This deck is intended for March 1997 Type 2 rules.  It contains all five
colours, primarily green, with heavy white and red support, and minor
black and blue support.  I have won tournaments with this deck.  It was
designed for fun primarily, but is actually very effective.


Five Colour Fun: (60 cards)  -- March 1997 Type 2

3 Thawing Glaciers
3 City of Brass
4 Undiscovered Paradise  (good combo with Recall late game)
5 Forest
4 Mountains
2 Plains
1 Swamp
1 Island
=23 Land

4 Wall of Roots (awesome blockers early game)
3 Birds of Paradise (great vs. Winter Orb and Armageddon)
=7 Alternate Mana Sources

1 Lodestone Bauble (vs. Armageddon)
1 Solkanar the Swamp King (he truly is the king)
1 Scalebane's Elite (great vs. all the weenie black decks)
1 Vitalizing Cascade (stunning card, won me many games)
=4 Gold/Artifacts

4 Erhnam Djinn (no brainer, thumper creature)
1 Sylvan Library (great with Glaciers of course)
1 Creeping Mold (one of the best Visions cards)
=6 Green

3 Lightning Bolt (needed vs. fast creature decks)
3 Fireballs (with all the mana, these win games)
2 Earthquake
2 Wildfire Emmisary (too good vs. white weenie to leave out)
1 Subterranean Spirit (great vs. red decks and Insects)
=11 Red

4 Swords to Plowshares
1 Disenchant (not as good as Mold but faster)
1 COP: Red (so powerful vs. many decks, also helps with Earthquakes)
=6 White

1 Arcane Denial (can be used on own spells if useless)
1 Recall (so powerful with all my mana, dump Glaciers and Paradises)
=2 Blue


Sideboard: (15 cards)
1 Earthquake (vs. insect/weenie)
1 Wall of Heat (vs. heavy creature decks)
1 Disrupting Sceptre (vs. control)
2 City of Solitude (vs. blue)
1 Control Magic (surprise for big creature decks)
2 Red Elemental Blast
1 Creeping Mold (vs. COPs, Outposts, Winter Orb)
1 Disenchant
1 Tormod's Crypt (vs. recursion, reanimator, digger, stairwell)
1 COP: Green
1 COP: White
1 COP: Black
1 Mangara's Blessing (vs. discard, disrupting sceptres, or heavy burn)


Mail Jeff Donais