Weedwhacker Deck: Blue/White Control
Blue/White Control (April 1997 Type 2):
1 Gossamer Chains (seems good with disks/wrath)
1 Mangara's Blessing
1 Greater Realm of Preservation (Only Diskable card)
1 Divine Offering (Disks and counters can kill most else)
2 Blinking Spirit
3 Kjeldoran Outposts
4 Wrath of God
=13 White Spells (outposts in here too)
1 Jester's Cap (outposts and geddon)
2 Nev's Disks (could up this to 3)
=3 Artifacts
1 Recall
1 Political Trickery
2 Binding Grasp
3 Force of will
4 Counterspells
3 Dissipate
2 Force Spike
1 Portent
=17 Blue Spells
3 Thawing Glaciers
2 Adarkar Wastes (could be fetch lands)
2 Flood Plains (could be adarkar wastes)
4 Quicksand
1 Soldevi Excavations
8 Islands
7 Plains
=27 Lands (need basic lands for excavate and outpost)
Sideboard:
2 COP Red
1 COP Black
2 Blue Blasts
1 Disenchant
1 Nev's Disk
2 Exile
0 Outpost (dystopia)
2 Disrupting Sceptre
0 Steal Artifact
0 Amber Prison (outposts)
2 Political trickery (outposts)
2 Binding Grasp (big creatures)
The removal of fast cards really helps U/W.
All creatures (outpost/blinky/rainbow) good with disk
and good with wrath.
Comments on how to improve this deck are welcome.
Mail Mike Donais