The Early Days of Type I, Jul '94 - Aug '95


The early deck-building skills were a bit crude compared to todays rapid proto-typing and building, but in many ways the same... find the broken cards and use them untill they get restricted or banned.  To be sure, the great MTG centers at Costa Mesa and Neutral Ground were not yet in place, with the collection of good players and regular sanctioned tournaments that put new decks through the wringer on a daily basis. While crude, the earliest championship decks all displayed a good degree of internal continuity, and a strong use of the broken cards (Mind Twist, Balance), and were built upon secret formulas now taken for granted today (card advantage, creature removal, permission, paths to victory, etc.).  Indeed, the first winner of the U.S. Nationals, Bo Bell, was (in those days) bold enough to put four Mind Twists in his deck... and was justly rewarded with his tournament win.  He was also instrumental in getting the Mind Twist put on the restricted list (it took Blumke's win, plus half of the players on the Pro-Tour, to get it banned).

Bo Bell's U.S. Nationals Winning Deck:
Bo Bell's Mind Twist Deck, U.S. Nationals, Jul '94
4 Mind Twist
2 Sorcerous Queen
2 Royal Assassin
1 Demonic Tutor
1 Hypnotic Spectre

1 Fireball
1 Disintegrate
1 Wheel of Fortune
4 Counterspell
2 Countrol Magic
2 Mahamoti Djinn
1 Phantom Monster
1 Braingeyser
1 Timewalk
1 Time Twister
1 Ancestral Recall

1 Regrowth
3 The Rack
2 Disrupting Sceptre
1 Force Field
1 Black Lotus
5 Mox
1 Sol Ring
4 Underground Sea
3 Badlands
3 Volcanic Island
2 Bayou
2 Tropical Island
3 Island
3 Swamp
Sideboard:
NO SIDEBOARD

Sideboard (cont):

Bo had these comments on his deck:

Now at the Nationals that year they were only allowing Alpha/Beta/Unlimited and Revised. No expansions. This saved me. I had just about every restricted card you could think of in it. After removing them, I put in the Control's, the Assassins and Queens (oh... and the 1 Phantom Monster; I was scrambling for ANYTHING to go in). And it's funny... the Phantom Monster won me the 3rd game of the Finals (we only played a best of 3). The creature control stuff I added helped a lot (back then decks were nothing but creature threats), so in hindsight, they weren't that bad. The Force Field also helped; you wouldn't believe the amount of Shivan's and Fat Moti's that came at me. Most of what I saw there was burn, counter-burn and fat critter decks. In the Finals my opponent played a WOrb, black/white weenie deck. All of the decks using Chaos Orbs somehow lost in the opening rounds.

-Bo Bell
The "Mind Twist" was quickly restricted, but replace the Twists with Hymns, and you still have a nicely rounded deck.


August '94, World Championship

The final showdown was between Zak Dolan and Bertrand Lestree, with Dolan running a slightly off-kilter Control Deck (hereafter dubbed "Dolanesque") and Lestree running (what has now become) a farily standard R/G/U deck ala "The Zoo". Dolan ended up winning (and was the last American to win a World Championship). Lestree swore both that he was the better player and that he would avenge his loss... unfortunately he could not compete the following year because of an altercation with a judge.

Dolan's World Championship Deck:
Zack Dolan's "Dolanesque" Deck, Aug '94
2 Old Man of the Sea
1 Clone
1 Vesuvan Doppelganger
1 Time Elemental

1 Mana Drain
1 Control Magic
1 Siren's Call
2 Stasis
1 Recall
1 Timetwister
1 Time Walk
1 Ancestral Recall
4 Serra Angel
4 Swords To Plowshares
2 Disenchant
1 Wrath of God
1 Kismet
1 Armageddon

1 Birds of Paradise
1 Ley Druid
1 Regrowth
2 Meekstone
1 Icy Manipulator
1 Howling Mine
1 Winter Orb
1 Black Vise
1 Ivory Tower
1 Mana Vault
1 Black Lotus
5 Mox
1 Sol Ring
1 Library of Alexandria
2 Strip Mine
4 Savannah
4 Tropical Island
4 Tundra
Sideboard:
1 Power Sink
1 Presence of the Master
1 Reverse Damage
1 Chaos Orb
1 COP: Red
1 Copy Artifact
1 Winter Blast
Sideboard (cont):
1 Sleight of Mind
1 Kismet
1 Diamond Valley
1 In the Eye of Chaos
1 Floral Spuzzem
2 Karma
1 Magical Hack

Zak said of the deck, "It's not a fast deck, but it can take on just about everything."


Lestree's Runner-up deck:
Bertrand Lestree's "Proto-Zoo" Deck, Aug '94
4 Kird Ape

4 Lightning Bolt
4 Chain Lightning
4 Fireball

2 Psionic Blast
1 Control Magic
1 Timewalk
1 Ancestral Recall
3 Birds of Paradise
3 Argothian Pixies
2 Whirling Dervish

1 Channel
1 Sylvan Library
1 Regrowth

1 Demonic Tutor
1 Mind Twist
1 Icy Manipulator
1 Chaos Orb
1 Black Lotus
4 Mox (No Pearl)

4 Mishra's Factory
2 City of Brass
2 Bayou
4 Tropical Island
4 Taiga
4 Volcanic Island
Sideboard:
1 City in a Bottle
1 Control Magic
3 Disintegrate
1 Flashfire
Sideboard (cont):
4 Serendib Efreet
2 Lifeforce
2 Tsunami
1 Forcefield

Betrand said "It wins alot."


Type I play had a bit of a dry spell as the major Pro-Tourney format shifted from Type I to Type II. Brian Weissman's "The Deck" became quite popular at this time, especially in the S.F. Bay Area, but other deck types were being played around the country. The next deck, Chip Hogan's, won the TI tourney at Origin's '95. The deck is also quite similiar to the deck Chip used at AndCon to take the TI World Championships, a month later, in his title match with Dennis Bentley. It is a deceptive deck which concentrates on control and Mana -Denial. About the Glasses of Urza: At the time it was legal to take notes during a match, so Chip would fastidiously write down the contents of his opponents hand with each use.


Hogan's Origin's Winning Deck:
Chip Hogan's "Barrier" Deck, Jul '95
4 Mana Drain
3 Power Sink
2 Counterspell
1 Time Walk
1 Ancestral Recall

3 Fireball

3 Swords to Plowshares
2 Disenchant

4 Ernham Djinn

3 Icy Manipulator
4 Relic Barrier
3 Winter Orb
1 Disrupting Sceptre
1 Chaos Orb
1 Glasses of Urza
1 Black Lotus
4 Mox (No Jet)
4 Mishra's Factory
2 City of Brass
2 Plateau
3 Tropical Island
4 Tundra
4 Volcanic Island
Sideboard:
Unknown
Sideboard (cont):

Chip said that the competition at Origins was the toughest he's encountered, before or since. Chip also commented that he won many matches because his opponents did not understand how his deck worked... a deck that emphasized complete Mana-Lock Down, but had no LD. This style was soon to be translated - very successfully - into the TII arena by Chris Cade with his "Prison" deck.

Looking at all of these decks, it is clear that each utilized, to varying degrees:

1. Card-Advantage.
2. A strong anti-creature platform.
3. The broken cards of the day.



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