Sligh/Geeba, Chapter IV: Oct '96 - Dec '96


Late October '96 brought the addition of Mirage into the card pool, and there were a few cards that looked promising for Sligh Decks. The Goblin Tinkerer and Dwarven Miner looked especially impressive, and immediately made their way into most Sligh Decks. The Wildfire Emissary, Hammer of Bogarden, Goblin Recruiter and Goblin Soothsayer also looked like strong choices. The following deck is fairly representative of the Sligh technology just before the PT-Dallas.
Sligh Deck, Early Nov '96
4 Goblin Ballon Brigade
1 Gorilla Shaman
4 Ironclaw Orc
1 Dwarven Miner
1 Goblin Tinker
2 Orcish Librarian
1 Brothers of Fire
4 Orcish Artillery
1 Storm Shaman
2 Dragon Whelps
1 Wildfire Emissary
4 Lightning Bolt
4 Incinerate
1 Guerilla Tactics
1 Death Spark
4 Pillage
1 Black Vise

1 Strip Mine
4 Mishra's Factory
1 Thawing Glaciers
2 Dwarven Ruins
16 Mountain
Sideboard:
4 Manabarbs
1 Serrated Arrows
3 Red Elemental Blast
Sideboard (cont):
2 Winter Orb
2 Meekstone
3 Anarchy


After much debate on MTG-L-Strategy on the relative merits and weaknesses of the Sligh deck, Tom Guevin had these comments:

Regardless of the creator's opinion of the creation, Sligh is a great deck for a number of reasons:

1. It is made up almost entirely of common cards. Even the cards that are not common are relatively cheap. (For a while, Manabarbs were the ultimate "throw in" card in trading.

2. It can be made almost entirely from the main, Fourth Edition set.

3. The "Sligh Deck" is more of a concept than a specific deck. Unless the pool of cards changes radically, there will always be a Type II Legal Sligh deck.

4. It requires some sense of strategy to play. When is it worth taking three damage to do two? When do I lock down with Mana Barbs?

5. It beats your opponent with CREATURES.

6. It doesn't exploit any rules loopholes that WotC will subsequently close.

7. It can't be capped or countered into oblivion.

I love the Sligh/Geeba concept and have been trying to create a deck that does all these things well for a long time. It's nice to see people playing creature/anti-creature Magic again. The first time Sligh hit the scene, it was unique and unexpected. Now, it is a "deck type." People build w/ it in mind. The first flush is off. I imagine that we'll see a lot of B/R Sligh mutants coming up. Naturally, it's not going to do as well w/o the element of surprise. But, it is still a solid deck concept.

-T.Guevin

SLIGH at DALLAS, Patrick Chapin takes 3rd! - November ‘96

Patrick had these comments:

My name is Patrick Chapin and I am the Junior who came in third at Pro-Tour Dallas with a Sligh deck. I went undefeated in Swiss Style using:
Sligh Deck, Early Nov '96
4 Goblin Ballon Brigade
4 Gorilla Shaman
4 Ironclaw Orc
2 Dwarven Miner
2 Orcish Librarian
4 Orcish Artillery
1 Orcish Cannoneers
1 Ball Lightning
2 Dragon Whelp
4 Lightning Bolt
4 Incinerate
1 Guerilla Tactics
2 Death Spark
1 Hammer of Bogarden
3 Pillage
1 Black Vise

1 Strip Mine
3 Mishra's Factory
17 Mountain
Sideboard:
3 Manabarbs
3 Pyroblast
1 Red Elemental Blast
Sideboard (cont):
2 Shatter
2 Meekstone
4 Anarchy

The sligh deck will almost always beat control, NECRO, OUTPOST, and most other decks, but has a real problem with big creatures, like Erham.

First of all, I dealt with C.O.P. Red with four Anarchies, three Manabarbs, and speed. As for Conversion, I played the meta-game and assumed no one would play with it. I was right. But if conversion becomes popular, I would simply place a few disenchants in the sideboard. As for Wrath of God, it does hurt, but between Pillages, Strip Mine, and Dwarven Miner, hopefully my opponent won't be able to cast WOG untill around turn 6 or 7 at which point he will only have around 5-8 life left, that is when burn mode is turned on. Besides, why do I have to cast more than 1 or 2 creatures at a time? Not even Icy will stop the Artillery, Canoneers, Librarian, Gorrilla Shaman, or Dwarven Miner! A good Sligh played right should almost always beat Necro, Control, Outpost, Counterspells, etc. Sligh's downfall comes at the hands of big creatures like Erhams or Serras, and although it is difficult, it is not impossible to defeat big creatures if you use keen strategy.

Other specific observations from Chapin on his deck:

1. The Deathspark was an excellent addition and I will continue to use 2 of them. They offered additional protection against Outposts and Emmissaries (With a Bolt), but they truely proved their worth against pump-knights! I would usually get a 3+ card advantage through the Spark. It also helped against control decks. We would get into this situation where I would only bring out 1 creature a turn and he would find a way to kill it. Every turn I would Death Spark before my creature died, slowly killing him like an Underworld Dreams. Another interesting use was against a Prison style deck with Howling Mines and Outposts. Things were looking bad as he had many outpost dudes and I had few lands available. That is when I gave up on creatures altogether and only Bolted or Incinerated him. Until I cast Deathspark and had to discard...a creature...everyturn. Hehe, I actually managed to deal 10 damage (Bolt, Incinerate, 4xDeathspark) before I was completely mobbed by Outpost Dudes. Overall the Death Spark worked exceedingly well.

2. You could consider the 3 Pillage and 1 Strip Mine to be minimal protection against the Outpost, but also consider the 2 Dwarven Miners, the 4 Anarchies, and the 3 Manabarbs. The Miners aren't quite as good as they are in tTpe I, but they provided quite a bit of protection, as often Outpost decks couldn't get the 4th land they needed to Wrath before I killed them, thanks to a 2nd turn Miner.

3. Anything would have been better than the Whelps! They stunk! Actually the Emmissaries wouldn’t be that good either. They are slower more defensive creatures that belong in a deck with few other creatures. I was not worried about them Bolting or Plowing my Whelp, because he cost 4 to bring out, so by the time he comes out they have already used their Bolts, etc. plus even if they Plow him, that is 1 less plow he can use on someone good, like a Librarian! Seriously though, I have since replaced both Whelps and the Hammer as they are too expensive, with a Dwarven Soldier, an Orcish Captain, and a Ball Lighting. Remember, I built this deck at 3:30 in the morning, I was thinking: I wonder if I will ever actually have 5 mana to bring back the Hammer?

4. I think the CoP:Red must have gone out of style or something. I guess it is like Baxter said, you don't need it (Cop Red) if you have a Winter Orb or an Armageddon. Anyway, I also had 4 Anarchies in case my opponent knew about how Manabarbs works now. Off the topic a bit, but I actually had one opponent so flustered by killing him with orcs,etc. that I knocked him completely of his game to the point where in our 2nd game, he was blocking my Iron Claw Orcs with his Blinking Spirit and Blinking and recasting!!!!!

5. Interestingly enough, I was 100% ready for the enviroment in Dallas. My game plan from the beginning was to pretend Erham Djinns don't exist. It worked. I played against 8 people (Out of 10) that ran 4 Outposts Standard. That should tell you something. The other 2 were Necro (easy except 1 game where he had 2nd turn Necro and Tower, Manabarbs was in play, I was on 2 life, he was 1 life with an Aeolipile but no untapped land, I didn't have enough attackers to make it through....then I drew a DEATH SPARK!!!!) and an Ice/Alliances turned type II Deadly Insect/Stormbind Deck with white.

6. Sligh can dominate, but only if the enviroment is like it was at Dallas, Outposts, Control, Necro. My friend, Andrew Wills, is the person who convinced me to play Sligh. He played it in the Masters' Division, started out 4 - 1, but then came crashing down, and dropped out at 4 - 4. Part of this was silly mistakes cause by sleep deprivation, some by just losing the game mentally before it even started, and a big part was that the people with 4 - 1 (Good) records in the Masters' Division were playing with creatures. What was he going to do about a 7+/7+ Maro? I cannot win with it in our area consistently because Erhams are SOOOOOOOO popular around here. It is Erhnamgeddon this Erhnam'n'burnem that. I have been experimenting but the best type II until Jan. 1 is probably Armageddon/Winter Orb or a variation of 1 or the other. They are just too freaking powerful!!!!

-P.Chapin


A member of Team Michigan had these comments On Dallas and Chapin:

I was listening to Justice and Rosewater comment on how Patrick was playing, and I really don't think they had ever seen a Sligh deck before. They kept making absurd comments like "Only one ball lightning?" They called it funny names, like orc deck, made fun of it because it was white bordered and inexpensive. I thought everyone (especially Mark Justice) would have known by now exactly what a Sligh deck is, and the mana-curve principles on which it is built. Patrick was the only one of the six of us from Ann Arbor to finish in the top 8, and I am really happy for him. I had built a Sligh deck on the airplane flying down to Dallas in about 5 minutes from a box of commons I had. I showed it to Andrew Wills. He looked at it, and said, OK, I'll play test it against your browse. He kept on beating me, and finally said, "Hey this deck is good!" He decided to play it in the Masters. About 3:30am in the morning, Patrick still didn't have a deck at this time, so Andrew told Patrick "Play the Sligh!" So, Patrick went down and then traded for the few rares the Sligh needs until morning before playing it the next day. This bodes well for his future performance in the pro tour, where it's well known that one of the most prized qualities is endurance.

The all white deck Patrick faced during the semi's got quite a little bit of luck (balance + zuran orb is always good to have), but had the right tools to defeat the Sligh. Justin Sneider on the other hand was playing blue/white, which is what the Sligh eats alive. Rock-Paper-Scissors. With slightly different pairings the Sligh might have won.

The Sligh really is a wonderful deck, doing quite well against any weenie, eats control decks alive (control can't keep up with all the spells), and usually has enough artifact destruction to handle white control decks. The big weakness of the Sligh is fast big creatures, erni-geddon or erni-maro, which is probably why it had much more modest performance in the masters division.

-Team Michigan

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