After Pro-Tour 1, an archetype deck, frequently
referred to as Classic Necro evolved (before the Hymn and Strip
Mine restrictions and the introduction of Alliances). This deck became
the standard to be measured against for tourney quality decks. The lessons
to be learned from this deck style are profound, and must be studied by any
serious magic player and deck builder.
| Archetype
Necro/Circa May '96 |
4 Order of Ebon Hand
4 Knights of Stromgald
4 Hypnotic Specter
2 Sengir Vampire
|
4 Hymn to Tourach
4 Dark Ritual
4 Drain Life
3 Necropotence
2 Demonic Consultation
|
3 Nevinyrral's Disk
2 Aeolipile
1 Zuran Orb
1 Ivory Tower
|
4 Strip Mine
18 Swamp
|
Sideboard:
1 Necropotence
3 Serrated Arrows
1 Nevinyrrals Disk
4 Gloom
|
Sideboard (cont):
2 Meekstone
3 Dark Banishing
2 Icequake
|
The standard Necro-deck (which the above typified) can be broken down into
five components:
1. Early Disruption (Hymn, Stupor, Hypno Specter, Strip Mine)
2. Fast-Powerful offense (Knights/Orders)
3. Mid- to late-game threat neutralization (Disks, Serrated Arrows, Drains,
Terror/Dark Banishing)
4. Life-gaining (Drains, Zorb, Ivory Tower)
5. Card-drawing (Necro, possibly Tomes)
Another way to look at the Necro Deck is; What must be put in? (Fill to Taste)
Mostly Core Necro Cards:
16-18 Swamp
3-4 Strips
0-4 Mishra
4 Dark Ritual
4 Hypnotic Specter
4 Hymns
4-6 assorted Knights (pumpers or 2/2s)
2-4 N. Disks
3-4 Drain Life
2-3 Necro
1-3 Demonic Consultation
2 Sengirs or Ihsan's
1 Zuran orb
1 Ivory Tower
-------------------------
47-62 cards.
These are the core cards you'll find in pre-alliance Type II Necro decks.
The other 3-14 cards are where the variety shows up. The "LA Necro" adds
in 4 Icequakes. (Ed. Note - this became the standard.) Brian Weissman came
up with the idea of using a Dancing Scimitar or two. Some liked to return
the deck to its weenie origins and max out on pumpknights. A fourth Necro
shows up in the main deck if you expect to see a lot of other Necros in the
tournament. (Necro vs. Necro - he who plays the first Necro... wins). If
not, it's in the sideboard. Four Glooms in the sideboard. After Alliances,
Dystopia and Contagion became standard. Dystopia generally replaced the Glooms.
Contagion replaced the Banishings or Serrated Arrows, and proved itself as
one of the key cards that a NecroDeck player would sideboard in against another
NecroDeck.
A typical choice for a Necro Sideboard would look like:
4 Dystopia
3 Infernal Darkness
3 Icequakes
1 Serrated Arrow (two in main deck)
1 Necropotence (versus other Necro Decks)
3 Contagion (versus other Necro decks)
Some thoughts and notes from Paul Pantera:
This weekend (Apr '96) I won the final Long Beach Pro Tourney Qualifier in
our area. It was a great tournament with many top players. This is the deck
that I played (keep in mind that this was a PT1 tourney with the
five of each expansion minimum deck construction rule):
| Pantera's NecroDeck (PT I-style deck)
April'96 |
4 Hypnotic Specter
3 Order of the Ebon Hand
2 Ihsan's Shade
2 Sengir Vampire
|
4 Hymn to Tourach
4 Dark Ritual
3 Drain Life
3 Necropotence
2 Demonic Consultation
|
4 Nevinyrral's Disk
2 Dancing Scimitar
1 Icy Manipulator
1 Zuran Orb
1 Ivory Tower
|
4 Strip Mine
4 Mishra's Factory
17 Swamp
|
Sideboard:
1 Necropotence
3 Serrated Arrows
1 Dark Banishing
3 Gloom
|
Sideboard (cont):
2 Weakness
4 Cuombajj Witch
1 Fallen Angel
|
I started playing an all black discard deck a long time ago, and it's really
the only type II deck I've ever played. But it took the next step when
Necropotence was added. Then it became the standard "NecroDeck" that is so
popular right now.
John Immordino, a top player from Sacramento, claims to be the first person
to put four Nevinyrral's Disk in an all-black Necropotence deck to change
it from an "if I get really lucky then I win" type of deck to a control deck.
He describes it like "it's just like The Deck except it has Disks instead
of Counters and Hymns instead on Scepters." When you look at it like this,
it changes the way you think about the deck, and how you play it. (John is
one of the top players of The Deck style, and is the one who convinced Brian
Weissman to add Mirror Universe to his version.)
Most players of these decks think of the Disk as a "save my butt" card, but
it's not. The Disk gives you control over the field of play. Put it out and
leave it out, and you have control.
The next generation came after the New York Pro Tourney where the strong
deck style was the Land Tax/Armageddon/Erhnam Djinn style deck. Preston Poulter
knew this going into a Long Beach qualifier in New York, so he added two
Gloom to his main deck, and won.
| Poulter's NecroDeck ((PT I-Style) March
'96 |
4 Hypnotic Specter
2 Order of the Ebon Hand
2 Knights of Stromgald
2 Sengir Vampire
|
4 Hymn to Tourach
4 Dark Ritual
2 Drain Life
3 Necropotence
2 Demonic Consultation
2 Gloom
|
3 Nevinyrral's Disk
1 Zuran Orb
1 Ivory Tower
|
4 Strip Mine
4 Mishra's Factory
20 Swamp
|
Sideboard:
2 Aeolipile
3 Serrated Arrows
1 Nevinyrral's Disk
1 Feldon's Cane |
Sideboard (cont):
2 Gloom
2 Apocalypse Chime
2 Jalume Tome
2 Tormod's Crypt
|
This style became popular, along with the addition of Dancing Scimitar by
Brian Weissman. The Scimitar is the perfect addition for the deck because
it can block Erhnam, Order of Leitbur, Autumn Willow, and Serra Angel. Brian
Smith was playing a 2 Gloom, 2 Scimitar version when he won the Long Beach
Qualifier in San Jose 2 weeks ago. I did not do so well. I was playing a
modified version with no big creatures, Animate Dead, and no Scimitars. I
went 3-2, losing to another NecroDeck and a deck with 12 Protection from
black white weenies. You needed to go 4-1 in the Swiss rounds to get into
the final 8 single elimination bracket.
By now everyone was playing the NecroDeck. It could consistently beat all
other deck types. I knew that if I added the Scimitars and the all-important
fourth Disk that I could have made up for my loss at the previous tournament,
but it wasn't enough. What I needed to do was set my deck up against itself.
In other words, I had to find a way to beat all-black.
I knew that the single most important card in Necro vs. Necro is Drain Life.
It's equivalent to "take X cards from your opponent's hand and put them in
yours." I experimented with four Drain Life, but I found that it was too
many. I would always end up with one at the beginning of the game, which
I couldn't use. Also, it's a less useful card in low mana situations, like
if you're playing against an Armageddon deck. So I decided on three Drain
Life, all in the main deck.
The next is the Icy. Straight black has no way to get rid of big creatures.
When I'm playing Black vs. Black, I want to use my Drain Life on my opponent,
and use my disks for his creatures. The Icy is the perfect way to take care
of a big creature, and it's a welcome addition because it's also useful in
many other ways (Dervish, Order, etc.).
The night before the big tourney I played with my friend Chris Pantages for
about 5 hours, black on black. He had modified his deck to add four blue
sources and two Recalls. The theory is to use the Recalls to get back the
Zuran Orb or Ivory Tower, or just Hymns or Strip Mines. This strategy has
the added advantage of using up three Chronicles spots, freeing up space
in the sideboard.
Chris convinced me that adding 2 Weakness to the sideboard was a great idea.
Black has no way of getting rid of a first turn Specter, and this can cost
you the game. The other important strategy note in black on black is Necropotence
- almost always the player who plays it first will win, so you want to make
sure it's you.
After hours of practice I finally figured out a sideboard strategy against
all black. I decided I could take out the 3 Orders and a Disk (you don't
need 4 disks if your opponent can't disenchant them). I put in another
Necropotence, 2 Weakness, and an arrows. I figured I had a winning strategy...
(Ed.- Paul went on to win the tournament the next day.)
- P.Pantera
Bentley Necro (Winner US Nationals 96) - Diskless Necro B/r
Circa July 96
Dennis Bentley won the U.S. Nationals with this B/r NecroDeck. The inclusion
of red in this and the following deck (Justice) is interesting, red giving
Necro bolts, shatters, fireballs, etc., to make up for its lack of
selective permanent removal abilities. Of note in this deck is the absence
of the Nevinyrrals Disk, which threw the runner-up in the tourney for
quite a loop (G. Baxter). Baxter ended up holding useless disenchants in
his hand... just waiting for the Disks to show up. Also of note is
Bentleys decision to use no Drain Lifes... almost
unheard of at this time in a tourney level NecroDeck. Bentley gambled a bit
in taking the deck in this direction, but this is partly offset by the already
mentioned permanent removal capabilities that the red suit offered. It has
been noted by Chris Pikula and Robert Hahn that a Classic Necro
should have an even - or better than even - chance at beating this deck.
Fortunately for Bentley, he only had to play one NecroDeck, his only loss
(at the hands of Mark Justice, playing a classic Necro).
| Bentley Necro, July '96 |
4 Hypnotic Specter
4 Black Knight
4 Order of the Ebon Hand |
4 Hymn to Tourach
4 Dark Ritual
4 Icequake
3 Necropotence
1 Dystopia
|
4
Lightning Bolt
1 Fireball
1 Black Vise
1 Zuran Orb
1 Ivory Tower
|
4 Strip Mine
2 City of Brass
4 Sulfurous Spring
14 Swamp
|
Sideboard:
1 Contagion
2 Dance of the Dead
2 Dark Banishing
3 Dystopia
1 Infernal Darkness
|
Sideboard (cont):
2 Stromgald Cabal
1 Shatter
1 Jester's Cap
2 Serrated arrows |
Notes on the Bentley Necro from Tom Guevin:
Dennis Bentley won the (U.S. National) championship with what I consider
to be a rather weak red/black Necro deck. The deck had many sound ideas,
like 8 LD spells in the main deck (no Land Tax!) and lots of fast creatures,
but he had so little life gaining that it's a wonder the Necro and the damage
lands didn't kill him before he killed his opponent! I'm also very suprised
that he had no disks and only one shatter as things like serrated arrows
and combos like Icy/pyroclasm would wreck him.
The real key to his deck was Dystopia - you can argue that you don't need
disks with dystopia - the only things that Necro needs to disk are white
knights, dervishes and COP's and Dystopia is more efficient than the disk
in that aspect. My personal opinion is that Dystopia is too powerful and
way out of control - the life loss is minimal compared to the destructive
capability. I can't see it being restricted but I can see a possible end
to the classical white/green creature days.
- T. Guevin
B/r Necro (96 World Champion 2nd Place - M. Justice)
Circa August 96
Mark Justice took this deck to second in the world, where he met Tom
Chanphengs WW deck with 12 protection/black knights in the finals.
Mark was at a definite disadvantage, and it showed in the score. Mark was
swept 0-3. Still this deck is an good example of a (slightly tweaked)
Classic Necro.
| Justice's NecroDeck, August '96 |
4 Hypnotic Specter
2 Order of the Ebon Hand
2 Black Knight
2 Ihsan's Sade
|
4 Hymn to Tourach
4 Dark Ritual
4 Necropotence
3 Drain Life
3 Contagion
|
1
Fireball
3 Nevinyrral's Disk
2 Serrated Arrows
1 Zuran Orb
1 Ivory Tower
|
4 Strip Mine
3 Mishra's Factory
1 City of Brass
1 Lava Tubes
4 Sulfurous Springs
10 Swamp
|
Sideboard:
4 Dystopia
1 Contagion
3 Shatter
|
Sideboard (cont):
2 Demonic Consultation
2 Infernal Darkness
2 Pyroblast
|
The Magic Dojo© 1997-1998 Frank Kusumoto. Please
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