| 1st | Randy Buehler, B/r/w "Lauer-Potence" |
4 Order of the Ebon Hand 4 Knight of Stromgald 1 Ihsan's Shade 4 Drain Life 4 Necropotence 4 Hymn to Tourach 4 Demonic Consultation Sideboard: 3 Pyroblast 3 Terror 1 Disenchant 1 Firestorm |
4 Lightning Bolt 2 Incinerate 2 Firestorm 3 Disenchant Sideboard(Cont): 2 Mind Warp 2 COP: Black 3 Honorable Passage |
4 Badlands 4 Scrubland 2 Bad River 3 Gemstone Mine 8 Swamp 3 Lake of the Dead |
The creator of Lauer'Potence, Erik Lauer,
had these comments on the deck:
Once again a deck based around the mighty card drawing engine
"lake/drain/necropotence" has won a pro tour. With a different environment,
come different cards, hence a different deck concept. However the tremendous
card advantage Necropotence offers is undeniably powerful -- though adapting
it in the correct manner is obviously crucial. An important feature of this
environment is multilands -- allowing the NecroDeck to use non-black mana
without taking damage (or other drawbacks), and even using lands that can
be sacrificed to Lake of the Dead. The most obvious off-colored spell is
probably Lightning Bolt -- usually for quick creature removal, though 1 life
and 1 mana for 3 damage to the opponent is a certainly a nice option.
With 4 Demonic Consultations and 4 Necropotence, the basic idea of this deck
was to work reasonably well when Necropotence was not on the table, but to
excel when Necropotence was on the table. While Dark Ritual made the deck
work even better while necroing, it just made the deck too weak without
Necropotence making up for the card loss (since Hypnotic Spectre is unavailable).
So the deck's mana usage had to be extremely low casting cost spells (1 or
2), Necropotence itself, and spells which one would use Lake of the Dead
to cast (there are 3 lakes in the deck) -- namely Drain Life and Ihsans Shade.
Three lakes help the deck fight some of the powerful cards available in the
environment (Land Tax, Winter Orb, and to some degree Tithe).
When Necropotence is used, basic "card advantage" ideas are altered. Life
almost becomes equated with cards -- for instance blocking and simply losing
creatures (often refered to as "chump blocking") changes from card disadvantage
to card advantage. I think when one deck is necroing and the other deck is
not, one should distinguish between card advantage garnished by additional
cards and card advantage garnished by denying cards. For example, consider
Nekrataal. Using Nekrataal to kill a creature gains card advantage -- not
only do you kill the creature but you have a 2/1 first striking creature.
However this is "postive" card advantage, you have an additional resource.
Normally getting hit by a creature till you gain enough mana to Nekrataal
it is good -- you lose a little life but gain card advantage. However when
using Necropotence, I think it is probably better to Terror the creature,
and simply play a pump knight later. The additional resource gained by the
Nekrataal is not as powerful as the cards gained by having more life to use
with Necropotence. Cards which gain card advantage by denying resources (for
instance Hymn to Tourach) or "negative" card advantage is more powerful --
with fewer cards, the opponent's damage capability is reduced allowing you
to gain even more cards with Necropotence.
Firestorm is usually card disadvantage -- to kill n creatures you
must use n+1 cards (Firestorm + the cards discarded). However with
Necropotence one can fill up to a high number of cards (say 10 or so), throw
the weakest cards to Firestorm, and quickly kill a large number of creatures
(and even direct damage the opponent). The life saved next turn by not being
attacked makes up for the extra cards needed for Firestorm, and since you
get to select the cards used you usually have a very potent hand (probably
including a Lake of the Dead and a Drain Life). In a game between two
Necropotence decks using small creatures, Firestorm can be quite powerful
-- the low mana cost allows the Firestorm user to gain board control, and
it becomes very worthwhile to necro for one more card so you can discard
one more --- and target your opponent.
To me, the strange results of this deck are a result of the powerful, very
exagerated, card advantage available through Necropotence.
-Erik Lauer