Subject: Reap Warp Ver.2 Date: Tue, 23 Dec 1997 01:51:42 -0500 () From: JD Chaser To: fkusumot@ix.netcom.com Well, i've revised the deck a bit. I have to say it works really well! I've played 12 games so far and it's gone 9-3. But since i've made the adjustments it went 4-1. Winter orbs can be a bit of a problem. I guess white might have to be splashed in, at the very least for the sideboad. Here's the deck. land 3 quicksand 2 undiscovered paradise 2 mogg hollows (they would be mountains if i went with harrow instead of the birds) 1 reflecting pool 8 islands 8 forests (I would go down to seven and 1 mmore mountain if harrow was in) Creatures 4 birds of paradise (i'm really thinking about taking them out for harrow) Spells 4 Prismatic lace 4 reap 4 impulse 4 intuition 3 mystic tutor (i'm thinking about going with 3 intuition and three tutors) 3 time ebb (essential for a mini lock until i can get my timewarp recursion going) 4 Memory laps (see above....they've saved my ass a few times) 2 timewarps 4 incinerate (my kill card.....i may go down to 2 for disenchant) Anyway, that's it. It's really amazing how fast you can get the lock down....i've played about three really fast decks (forth turn kill types) but i've only lost 1 game since i added the impulses. I think the impulse is really important. Well, it's not perfect yet but it's getting there. :) Any comments are welcome. JD Chaser