Subject: Sligh deck Date: Mon, 22 Dec 1997 12:32:58 -0800 From: Truc Bui To: fkusumot@ix.netcom.com Hi Frank, Here's a deck that I have gone undefeated with since returning from Germany. I got the deck from Jon Finkel and made my own adjustments. 4 Mogg Fanatics 4 Jackal Pups 1 Goblin Vandal 4 Ironclaw Orcs 4 Fireslingers 2 Canyon Wildcats 4 Ball Lightnings 4 Kindles 4 Incinerates 4 Fireblasts 4 Cursed Scroll 18 Mountains 4 Wastelands SB 4 Ankh of Mishra 3 Pyroblast 2 Boil 2 Shatter 1 Goblin Vandal 2 Searing Touch 1 Firestorm I know the deck is 61 but hey I love to cheat on land. :) vs. Sligh: Side in the Touchs, Firestorm, Vandal and one shatter, take out the 4 pups and a wasteland. This is usually plenty to beat another Sligh deck. vs Pox decks: I just work out the math so that the pox does not affect me that much. ie try to have multiples of 3 of everything. After that I can just burn them out. vs. Blue decks: Blue is too slow and does not have an answer for boil. Chill slows me down but everything is so cheap that it does'nt really matter. Only multiple Chills or a Chill and a Winter Orb slows me down. Propaganda hurts I can usually get around it. vs 5cg: I just kill the Ranger and the Birds and I win. The Wastelands come in handy too. vs 4cb: This deck is just too slow. I have yet to lose a game to this thing. vs. Cop Red: Hand to Hand is a piece of dung so I used the Ankhs instead. Just get them low in the first couple of turns then finish them off with the Ankhs and the Scrolls. Only problem I see this deck having problems with is a White Weenie with Armours. I can beat the ones without the Armours pretty easy. Truc trucb@support.ucla.edu