Subject: Trade'Wake'Geddon Date: Sun, 11 Oct 1998 15:27:02 EDT From: Pyros475@aol.com To: fkusumot@ix.netcom.com Tradewind Deck post Urza's Saga legal t2 by Pyros475@aol.com aka... Chris Weaver some people play just Tradewind/Wakening. some just Tradewind/Geddon. I play both, that way, i dont have to sit and wait for a key enchantment or Sorcery, just one or the other. Well with no further a due(gotta love that phrase) here's the deck that is feared over many other decks, just because of the annoyance that is ::drum roll:: the Tradewind deck!!! Creatures: 4 Tradewind Rider 2 Spike Weaver (gotta love that Weaver lock!!) 4 Birds of Paradise (one of the biggest problem with Tradewind, or so people say, is its lack of speed. These guys help overcome that problem) 4 Wall of Blossoms (duh... best wall in the game) 3 Spike Feeder Spells/ Enchantments: 4 Armageddon (duy.) 4 Counterspell (NO!) 4 Mana Leak (early counter) 2 Forbid (stop with the lands you stupid deck!!! hehe, j/k) 2 Capsize (works well with Awakening.... speaking of which) 3 Awakening (a no brainer) 2 Survival of the Fittest (ANOTHER birds???? i'll trade that for a Tradewind....) Lands: 9 Island 8 Forest 4 City of Brass (now how am i gonna cast that 'Geddon or use that Stronghold?) 1 Volrath's Stronghold (Weaver, no killing my Tradewind!!! i am unstoppable!!! hahahahaha!!!) Sideboard: 4 Chill (stop your stupid burning ways!!!) 4 Hydroblast (ditto) 4 Pyroblast ( that geddon's gotta get through! these'll help) 3 Lifeline (good against creature elimination, use carefully though...) well thats it for the deck, if you play it right it shouldnt lose, unless u come up against Dominating Licid or Legacy's Allure, even then, Pyroblast.well thats it and thank u for reading, my cronies... heh heh send all suggestions or comments to Pyros475@aol.com