Subject: (no subject)Deck, Oath Deck Date: Wed, 23 Sep 1998 00:24:55 -0400 From: Spencer Moore To: fkusumot@ix.netcom.com Hi, I have an Oath/Spike deck in the works, and am looking for advise on any possible changes or weaknesses the deck may have. Its the typical G/B Counter, Oath, Spike, Kill with Spirit, type deck. So far in play testing it has worked quite well. I would liek to play it in T2 before Mirage and VI go out, at least for a couple of tourneys. Once again any advice helps, thanks. Creatures 4 Spike Feeders (Gain Life) 3 Spike Weavers (anti Suicide Black, WW and Sligh) 1 Spirit O the Night ( my damage Dealers) 1 Archangel(Killer VS Stasis, orb) Deck Manipulation 2 Sylvan Library 3 Brainstorm 3 Impulse 1 Whispers of the Muse 3 Gaea's Blessing ( Recycle) Counters 4 Counterspells 1 Force Spike 4 Mana Leaks 2 Forbids Control 1 Creeping Mold 1 Verdant Touch (To keep creatureless decks at bay) 3 Capsizes ( endless uses) Land 2 Gemstones 1 Wasteland 9 Forests 9 Islands Side 1 Verdant Touch ( Creatureless Decks) 1 Spirit (side in against Sui Black) 1 Archangel ( Side in against Stasis, Orb) 2 Creeping mold ( to get rid of annoying stuff) 3 Scragnoth ( anti tradewind.capsize decks) 3 Chill (Anti Sligh) 4 propaganda ( anti ww, Sligh, sui Black, all around good card to have.) Please send any replys by email to godzilla@localnet.com.