Subject: ArTiFacT Dek Date: Wed, 23 Sep 1998 16:45:40 PDT From: "Daniel Payne" To: fkusumot@ix.netcom.com hello, this deck is type 2 and it might be very worthy of tournaments. I have looked at almost every deck listed on the dojo and i found that there are no decks made out of purly artifacts only. And there are 3 cards that everyone has but choose not to use....these are the urza's lands. These lands are great. If you got all three of em out....probably 5 or 6 turn you have at least 7 mana. Combine with a magma mine.....you can kill off those pesky creatures that have protection from certain colours or even kill your opponent. The disintegrates and fireball greatly increase the potential of this deck. There are 6 red cards in this deck that help it out greatly. Let me tell ya about the deck first. ArTiFaCt Deck by The Pain land: 4 Urzas tower I dont have any good non-basic lands 4 Urzas power plant besides a couple of mazes...... 4 Urzas mine 5 mountains 1 Crystal Vein 1 Ancient Tomb Red: 3 disintegrate (kill card) 1 fireball (ditto) 1 earthquake (vs speed decks) 1 pyrotechnics ( i dont know why its in here) Non-Creature artifacts: 4 Lotus Petal 4 Portcullis (great creature control card) 3 Magma Mine (kill card) 3 Fountain of Youth 1 Elixer of Vitality 2 helm of Awakening (bring out magma mine for nothin!) 1 Hornet Cannon (great timmys....) 2 Meekstone (more great creature control......great with Portcullis) 2 Joven's Tools (underestimated card......can be very powerful) 2 Emmessi Tome 1 Puppet Strings (creature control) Creature Artifacts: 3 Watchdog (great against speed decks) 3 Coiled Tinviper 3 Ornithopter 2 Thopter Squadron (good with portcullis) 36 Artifacts 6 Red 19 Land The reason for this deck is that besides from Uktabi Orangutans and Disks and the occasional shattering pulse, there are almost no tournament decks with mass artifact removal....I have not playtested this deck much but it has done much better than i first thought. The combination with portcullis and meekstone is very good. My creatures never get beyond the power of 3. The watchdogs are very good against any speed decks. The problems with this deck is that if someone cast a Ruination or even a Shatterstorm, you Lose!...almost automatically. Here is the mana curve 0 1 2 3 4 5 6 X 10 5 2 7 8 3 2 5 Im sure you can make plenty of changes that will greatly increase the power of this deck but i think i will have fun just playing it the way it is. If you post this on the Dojo It would be greatly appreciated. If you have any suggestions on what would be a great card to put in....that isnt very rare.....like cursed scrolls or ensnaring bridges..... Please e-mail anything......to ....... Dan Payne thepain__@hotmail.com Thanx again!!!!!! ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com