Subject: Re: oath deck Date: Tue, 1 Sep 1998 00:55:28 -0700 From: Seth Jaffee Newsgroups: rec.games.trading-cards.magic.strategy Actually, wall of tears shouldn't slow down an oath player at all... Spike Feeders have this little ability, something about moving +1/+1 counters around... Almost every report I hear says something about 'beatdown with a 7/7 spike' or a 9/9 Archangel. So a 4/4 Feeder could easily take out a Wall of Tears. Also, for the same reason, it is highly unnecessary to play with large, Fat creatures that you have no intention of actually casting and paying for. Sure, if you oath one out, the game may be a little shorter, but this deck, at least my version of it, is a control deck. If you're winning, 2 turns is the same as 10. Personally, I use only "disposable" creatures in my Oath of Druids deck. It isn't a dojo deck though, so it may play a little differently. Here's a look if anyone's interested. I call it VooDoo (Vinyard, Oath Of Druids, ooo). This is for Standard type 2. 3 Vinyard 2 Oath of Druids 2 Sylvan Library 4 Spike Feeder 2 Gaea's Blessing 2 Fellwar Stone 1 Marble Diamond 2 Mindless Automaton (affectionately, FATomaton) 2 Bottle Gnome 2 Chimeric Sphere 3 Armageddon 3 Wrath of God 2 Aura of Silence 1 Disenchant 4 Enlightened Tutor 1 Earthquake 2 Shard Phoenix 2 City of Brass 1 City of Traitors 2 Undiscovered Paradise 4 Gemstone Mine 6 Plains 4 Forests 2 Quicksand 2 Brushland E-mail with suggestions Seth sej@engr.arizona.edu On Tue, 1 Sep 1998 rln@wolfenet.com wrote: > Eric Taylor wrote: > > > > rln@wolfenet.com wrote: > > : and i assume you want us to fix it for you? well, it is clearly screwed > > : up. it lacks a kill card. try adding in an archangel or a spirit of the > > : night. it lacks any potency against a creatureless (or nearly so) deck. try > > : Verdent Touch to make their lands into creatures so you can Oath. > > > > I see. Thanks for the suggestions. I had thought that the spike > > feeders and gaeas blessing were both excellent victory conditions, but > > how can one win without huge fatties, right? > i saw an Oath deck that did beatdown with the Spikefeeders. > but it didn't work against me, because i had a Wall of Tears. i just > sat for turns and turns while he gained tons of life and then eventually > got him in a Capsize lock.... > > besides, Feeder beatdown takes 10 turns, Spirit of the Night takes 4, or > three if you can do them two more damage with a feeder or such. > that is alot fewer turns during which they can be drawing their > removal stuff. cuz even red and black will be siding Disks against > you. and that would really suck... > >