Subject: T2: 5CR Shizzat Date: Fri, 19 Jun 1998 13:50:18 PDT From: "Andrews Mochulsky" To: fkusumot@ix.netcom.com In my years of playing 5CX decks, I have completely ignored the existance of Red 5-Color. It can be decently strong if tuned to what powers red truly holds, namely: 1. Burn 2. Ball Lightning 3. Mogg Fantastic 4. The intimidation by merely going "Mountain, Pup" turn one... And so on. I, being the smart little monkey that I am, came up with the fruitiest 5CR deck I could come up with. I call it 5CShizzat, since it's just a pile of shizzat heaped together in perfecy synergy. /-------------\ { 5CR Shizzat } \-------------/ 4 Jackal Pups 4 Mogg Fantastics 2 Goblin Digging Team 4 Ball Lightning 1 Dwarven Miner (rock it, baby!) 4 Incinerate 1 Hammer of Bogardan (Late-game Engine of Doom) 4 Wall of Blossoms (As much as I hate to do it...) 2 Sex Monkey (I hate slang) 2 Jackelope Herd (EXODUS Champ of Phat) 4 Shadow Guildmage 3 Diabolic Edict 1 Terror (Pesky pro-Red Shadowers) 3 Man-o'-War 1 Disenchant 2 City of Brass 3 Reflecting Pool 2 Undiscovered Paradise 2 Sulfurous Springs 2 Karplusan Forest 9 Mountain  Sideboard 3 Bottle Gnomes 3 Pyroblast 2 Phyrexian Furnace 2 Volrath's Stronghold (vs. 5CU for Ball Recursion)(trust me) 1 Hammer of Bogardan 1 Scragnoth 1 Disenchant 1 Terror 1 Dwarven Miner Some Subtleties: ---------------- 1. Nobody really understands why I put a Hammer in a 5CR Beatstick deck. It has to do, mainly, with the fact that if I'm forced into a late game, that alone will win me the game. 2. Passive-Agressive is not just the philosophy of [NAME OF OBSCURE PASSIVE-AGRESSIVE MILITANT GROUP], it's a game-winning strategy, too. Not only does weenie find significant trouble against this deck, but the control-based punks find trouble with the persistance of the meat of the deck. 3. The Jack'Herd is really misunderstood in this deck. They're in basically for hard-to-kill phat, but also as a board-clearing trick. Late in the game, getting beat up for four is suck, so you chump it. Heavy burn/creaturekill oughta leave OP either creatureless or at even lower life levels. Also note that it's able to beat down anything as tough as (!) Wall of Blossoms. 4. Ball Lightning is basically the best damn creature in the game. In game one, he's the quick finisher. After my OP (hopefully) SBs to ultimate stoppage, the Strongholds and extra Hammer come in, and I take to the streets with some biggity-biggity-burn. Now playing at a theater near you, Andrews J. Mochulsky Token Communist Founder, Bovinus Manseed Tribe "Is an addiction as bad as we say it to be? I, for one, think not. If you are now dependent of it, then are you not supposed to have it? Can we not say the same thing about water or air or life itself? So leave me to my Magic, and get yourself some heroin!" ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com