Subject: Supersillies with potential Date: Mon, 15 Jun 1998 08:25:28 -0700 From: Claude Mona To: fkusumot@ix.netcom.com Hi Frank. More broken, or potentially broken deck ideas. *** I especially dislike this first one. It has produced 4th turns where it has inflicted 16 points of damage. This is far, far, far too cheesy. This is even worse than En-Kor Maniac 'Quake. As you might imagine...it is "FROMAGE" RED Shock x 4 Incinerate x 4 Kindle x 4 Fireblast x 4 Sonic Pulse x 4 Final Fortune x 2 Spellshock x 4 (26)--(26) ARTIFACT Cursed Scroll x 4 Scalding Tongs x 4 Ensnaring Bridge x 4 Null Broach x 2 (This card is the BOMB!) (14)--(40) LAND Mountain x 20 (20)--(60) The plan is simple. Burn, burn, burn. Ignore creatures. Burn opponent. Drop Bridge, empty hand. Scroll your way to victory. It is a very Zen deck. Empty mind, no thought. Burn. **** Next up, a silly, but effective combo. Props to Zvi-boy for suggesting the basis for the deck. IMHO, the key card is reanimate. Oooh boy. This thing sux to play against. "DISASTER STRIKES" BLUE Tradewind Rider x 4 Equilibrium x 3 Mana Leak x 4 Intuition x 1 (12)--(12) GREEN Mana Bird x 4 Wall of Blossoms x 4 (8)--(20) RED Firestorm x 3 (3)--(23) WHITE Cataclysm x 3 Armageddon x 3 (6)--(29) BLACK Reanimate x 3 (3)--(32) ARTIFACT Phyrexian Walker x 3 Sphere of Resistance x 3 (6)--(38) LAND Sulphurous Springs x 1 Underground River x 1 Adkar Wastes x 2 Undiscovered Paradise x 3 Brushland x 3 Reflecting Pool x 3 City of Brass x 4 Gemstone Mine x 4 u/b depletion land x 1 w/g depletion land x 1 (23)--(61) The plan is a bit more complicated for this deck. Cataclysm and pick TWR, PW and Equilib and a land. Reanimate something beefy from his 'yard. Bounce and pound ad nauseum. Once you can drop a SoR, game. Amazing synergy. ***** Last but not least is the deck that I'm really starting to enjoy. I've been working on the concept since Mirage came out, but its been spotty in performance until now. Limited Resources makes it just hum right along.... "ANOTHER TURN OF THE (LAND)SCREW" WHITE Limited Resources x 2 Enlightened Tutor x 2 Disenchant x 2 (6)--(6) RED Stone Rain x 4 Solfatara x 4 Aftershock x 3 Wall of Diffusion x 2 Monstrous Hound x 2 (15)--(21) BLUE Propaganda x 3 Political Trickery x 2 Boomerang x 4 Capsize x 3 Wall of Air x 2 Tradewind Rider x 3 (17)--(38) LAND Reflecting Pool x 3 Undiscovered Paradise x 2 Island x 8 Mountain x 6 Plain x 2 City of Brass x 2 Flood Plain x 1 (24)--(62) How to win? Start by setting up Wall, Propaganda, Tradewind defense. Bounce annoying things. If it is protection from U, Aftershock it. Eventually (this is not a fast deck), drop the Limited Resources. Then, bounce or blow up one of their lands, and replace it with one of your own. Once the land balance is permanently in your favor, "Release the Hounds!" Claude -- Eagles may soar, but weasels don't get sucked into jet engines