Subject: Siesmec Sligh (by A) Date: Mon, 15 Jun 1998 21:51:17 EDT From: AndrewGHA@aol.com To: fkusumot@ix.netcom.com here is my new exodus pre deck, its basically a faster typea sligh... looks pretty stable, played on apprentice 4 games and undeafeated (vs Red- blue, Two Pints, white weenie, and normal sligh.) i think its Ok too. 4 raging goblin 4 jackel pup 3 mogg fanatics 4 cursed scroll 3 ball lightnings 3 mogg flunkies 1 viashino sandstalker 4 suq ata lancer 2 seismec assault 4 incinerate 3 shock 2 sonic burst 4 fireblast 21 mountains Sideboard: 3 pyroblast 3 shattering pulse 4 havoc 2 canyon wildcat 1 seismec assault 2 Earthquake The deck plays like sligh, but later game when you start to draw lands, make use of them and seismec the opponent for the final 2 damage in range of the fireblast. THe raging Goblins are just for faster kills an extra 1 damage is nice, but you could replace them with vandels or something. you could go, first turn pup, next turn the goblins attack for 4....blah blah blah...Seismec assault is also good if your land prospered against a white weenie, you seismec your hand down to 1 by killing creatures. then you get into scroll action and beat them down. Another reason why Raging Goblin and Siesmec Assault is great in sligh is becuase: Raging Goblins deals fast extra damage, to get them into sonicburst/fireblast range2.Seismec gets an even faster kill, against stall decks, maybe even pros.bloom, you can siesmec them down to negative (higher than they can gain)....those are the reasons Siesmec Sligh is a great deck, it can beat stall, white, sometimes black, Green, Blue) mainly Thank you for your time. hope you enjoyed my little summery AND my siesmec sligh deck.