Subject: [DECK] Exodus Date: Tue, 9 Jun 1998 19:09:24 EDT From: MIsForBad@aol.com To: fkusumot@ix.netcom.com After going to the pre-release (and losing horribly) I got some great ideas for some decks. I'm only going to list one but it's very good. it's base around Seismic Assault. Card Title: Seismic Assault Type : Enchantment Casting Cost: RRR Card Text: Choose and discard a land card : Deal 2 damage to target creature or player. Here it goes: 4x Seismic Assult 4x Mulch 4x Gaea's Blessing 3x Mirri's Guile 2x Enlightend Tutor 4x Wall O' Blossoms 3x Skyshroud Elves 3x Stampedeing Wildebeasts 3x Rolling thunder 4x Shock 1x Cataclysm <~~Each player sac's all but one of each type of permanent ------- 1x Vec Township's 3x Mogg Hollows 4x Gemstone Mines 4x Mountain Valley 2x Undiscovered Paradise 4x Mountain 7x Forest The deck is easy to understand and easy to play. The Gaea's Blessing, Mirri's Guile, Mulch combo will Get you alot of land and make sure you don't throw away the wrong cards. You already know the card drawing engine of stampeding wildebeast and Wall of blossoms.The Wall, wildebeast, thunders, shocks, and in some cases, cataclysm all work as creature control (although you might want to add some in the side board). Although you might not see this exact deck in your next post-exodus tourney, you will see some variant. Maybe in conjunction with necropotence, or a cartographer, harvest wurm, quirion ranger variant. I still can't figure out why they reprinted lands edge but only made it stronger. In some ways this is a reversed zuran orb but you lose the lands out of your hand instead of off the table. -Mark Skipps-