Subject: First thought decks Date: Mon, 08 Jun 1998 17:04:46 -0700 From: Claude Mona To: fkusumot@ix.netcom.com Hello Frank. I've been thinking about some newer modifications to decks with the advent of Exodus: B/U speedy BLACK Carnophage x 4 Black Knight x 4 Dauthi Slayer x 4 Dauthi Marauder x 4 Unholy Strength x 3 (19)--(19) BLUE Curiosity x 3 Unstable Mutation x 3 Man-o-War x 4 Equilibrium x 3 (13)--(32) ARTIFACT Winter Orb x 4 (36) General Idea: Go fast. Turn 1 Carne. Turn 2 Unstable, attack for 5. Or, unholy, attack for 4, etc. Drop the Orb and pummel at will. R/R stupidity RED Seismic Assault x 3 Raging Goblin x 4 Mogg Fanatic x 4 Jackal Pup x 4 Onslaught x 3 Ball Lightning x 3 Goblin Vandal x 3 Suq'Ata Lancer x 3 Incinerate x 4 Kindle x 4 Viashino Sandstalker x 2 etc. Use creatures to tap blockers. Attack like mad. Later, fling all your land at them. B/G/R Tech BLACK Bottomless Pit x 4 Dark Ritual x 4 Terror x 3 Diabolic Edict x 3 Pit Imp x 4 GREEN Gaea's Blessing x 3 RED Sonic Burst x 3 ARTIFACT Cursed Scroll x 4 Ensnaring Bridge x 4 Scalding Tongs x 3 Null Broach x 2 General Idea: Use the Null Braoch to both empty the hand, and protect the bridge. Gadzooks. What were they thinking? W/R/U(?) WHITE Limited Resources x 3 Staunch Defenders x 3 Disenchant x 3 RED Aftershock x 4 Stone Rain x 4 Wall Of Diffusion x 3 Wildfire Emissary x 2 ARTIFACT Bottle Gnome x 4 BLUE Propaganda x 3 Counterspell x 4 Capsize x 3 Tradewind Rider x 3 General Idea: wait, don't play land destruction until after the limited resources is in play. Then, blow up one of his, lay a land of yours, and slowly squeeze all his land out of play, leaving you with 10, and him with none. At that point, you should be able to win no matter how crappy the deck. ****** Anyway, just a few thoughts for the grist mill...if anyone wants to elaborate on these ideas, please drop me a line . Thanks Claude -- Eagles may soar, but weasels don't get sucked into jet engines