Subject: [Deck] Zur's Oddity Date: Fri, 31 Jul 1998 20:33:54 -0400 From: Michael Siciliano To: Magic Dojo Deck Name: Zurıs Oddity (or Old Man Zur and his Nurses) Author: Michael Siciliano Main Deck: 60 Cards Sideboard: 15 Cards ----------------------------------------- 4 Zurıs Weirding 3 Ertai, Wizard Adept 3 Mystic Veil 4 Keeper of the Light 3 Peace Keeper 2 Treasure Hunter 3 Disenchant 4 Diabolic Edict 3 Terror 3 Wall of Souls 3 Millstone 2 Grindstone 3 Undiscovered Paradise 3 Adakar Wastes 2 Underground River 2 Volrathıs Stronghold 5 Plains 5 Island 3 Swamp Sideboard 4 Perish 2 Jesterıs Cap 1 Disenchant 2 Allay 3 Propaganda 3 Hydroblast Zurıs Oddity is a White/Blue/black control deck. The road to victory is by decking your opponent with the Millstones and Grindstones. Shut down your opponent with Zurıs Weirding and the Keepers of the Light. While the Weirding is in play all players play with their hands face up on the table and any player can force their opponent to discard a drawn card by losing 2 life. The life loss is not a problem for our industrious Keepers, it keeps our life total below our opponentıs life count thus allowing the Keepers to raise our life total when necessary. Deny your opponent every non-land card he/she draws (I would also deny any land card that does anything but produce mana such as Volrathıs Stronghold or gasp Wasteland). The Peacekeepers halt the rush of weenies until your opponent can kill her-but only if they can get to her before you get a Mystic Veil on her. Ertai is in the deck to counter enchantment removal so that the Weirding can stay in play. Ertai also helps the other permanents in the deck stay in play. Those creatures that find their way to the graveyard can make a return with Volrathıs Stronghold. The Treasure Hunters can get back your Millstones and Grindstones that are essential to the running of this deck and therefore attract artifact destruction in a hurry. The Disenchants are to destroy the much hated and abused Cursed Scrolls and to disrupt other enchantment-based combo decks. If you get to the point that your opponent has nothing to stop you in his/her hand and cannot draw any more cards because of the Weirding they have lost. The sideboard seems fairly self-explanatory. The Jesterıs Caps are to remove any Gaeaıs Blessings your opponent might be hiding within their decks and if you can get them back with the Treasure Hunters so much the better. Anyone with constructive ideas on how to make this deck better can e-mail me at msicilian@worldnet.att.net Michael Siciliano