Subject: Date: Mon, 27 Jul 1998 14:44:40 -0400 From: AnnaThomas To: "'fkusumot@ix.netcom.com'" Robert's Humiliating Jester Deck This Type II Deck was built to dominate. It is able to deal with almost any type of deck that I've played against. The idea behind this deck is to use the usual "Humility and Orim's Prayer" combo to make your opponents creatures useless while you focus on other problems. You don't win by damage but instead by removing your opponent's library. It goes something like this: First drop a Humility to make all creatures tiny. Then cast Orim's Prayer which creates the lock. This combo alone will win you the game against a mediocre creature deck that has no defense against enchanments. While you're trying to get your combo out you should remember to: 1. use a few counters to protect your enchantments and... If you have more Orim's Prayers & Humilities in your hand, then save the counters and cast another enchanment to replace the one that got killed. 2. Wrath of God will keep your opponent from swarming you early and.. Never counter creatures because that is just a dumb thing to do. 3. Keep your opponent busy, cast your enchantments freely even at the risk that they might get blown away and.. you'll probably have replacements in your hand and... the more cards your opponent tries to throw at you the better because (A) you gain a card advantage (B) He's playing defensively and you gain time by doing other things like... Completing Your Midgame Strategy: 1. You'll soon find that the game will come to sort of a standstill for your opponent, he'll sit there waiting to draw a disenchant or traquility or whatever, meanwhile.... You'll be ripping those disenchants and such out of his library with your Jester's Cap and countering any destruction he might draw. 2. When you feel like you have thrown enough combo threatening cards out of his library chuck out key cards that his deck might be built around like Hammer of Bogardan and Armageddon.. you get the idea. 3. Gerrard's Wisdom will gain back life you might have lost earlier in the game and is very effective against direct damage and.... Disenchant kills off other garbage like Cursed Scroll and Seismic Assault (not that those cards suck or anything) Late in the Game: 1. Constantly use your Gea's Blessings to recycle your Gea's Blessings, Jester's Caps, Counterspells and Dissipates back into your library and.... put any white cards you might need back in but you probably won't have to use a Wrath of God this late in the game, I usually throw a Gerrards Wisdom back in if I'm low on life. 2. Your opponent will eventually lose the last card in his library to your Jester's Cap and have nothing to draw when his turn rolls around. White Spells 4 Humility 4 Orim's Prayer You gotta run 4 of each because enchanments are easy to blow away even if you can counter enchantment destroying cards. 4 Wrath of God 2 Gerrard's Wisdom 4 Disenchant Blue Spells 4 Counterspell 4 Dissipate 2 Dissmiss 1 Forbid Green Spells 3 Gea's Blessing Artifacts 4 Jester's Cap Lands 3 Reflecting Pool 4 Ardakar Wastes 2 Undiscovered Paradise 7 Island 8 Plains 60 card deck (this deck runs very smoothly if played right and getting the mana you need is very easy) Side Board 4 Karma---------Really good against black 4 COP: Red---------any experienced pro knows this is the basic defense against mono red decks, some people say sligh decks have the potential to hit you with red damage more times than you can activate your COP: Red but that is very unlikely when you Wrath of God all the red player's creatures away) 4 Abeyance------------Sometimes mono blue decks will get the upper hand because it has more counters than you but when you sideboard 4 of these things in the blue player might as well concede because he isn't going to win. Play this on your opponent during your own upkeep so you can cast your Humility during your main phase. 3 Honorable Passage--------The more you smear red the better