Subject: vineyard control Date: Sat, 25 Jul 1998 11:11:08 -0400 (EDT) From: ARIGON@webtv.net (JASON RAYBUCK) To: fkusumot@ix.netcom.com I have been working with the vineyard decks for quite a while and keep finding the problem of ccreature control. Green has so many ways to kill other permanents its really kinda sick, but lacks control for the tradewind decks which have been my biggest problem with this deck because they have control creatures and dumps for the vineyard. I came up with this version to help with the control: 4 stampeding wildabeest 4 sex monkeys 2 disc (with a stampeding in play i can choose a creature to save before blowing the disk) 4 tran forges (card i have yet to see played but is absolutely sick with the first 2 cards in play) 4 spike feeders 2 spike weavers 2 spike soldiers (too hard for alot of decks to kill) 4 wall of blossoms 2 creeping molds 2 desert twister 2 emerald charms 4 reclaim (as an instant is really abusive, cast in response to casting a wall) 4 vineyards 18 forest 2 maze of shadows (sorry dont want to lose to hatred dauthi, or maroskined soltari) SIDEBOARD: going a little anti-blue but that is my weak point so here goes: 2 emerald charm (pit hurts) 3 city of solitude 3 chokes 3 elephant grass 2 lifeforce 2 primal orders so there is the deck. with the forge all permanents can be controled by green what a scary thought. if you have any ideas on improvements please contacct me jason raybuck arigon@webtv.net