Subject: PandoWar Date: Thu, 23 Jul 1998 08:35:06 -0500 From: monkiebusiness To: fkusumot@ix.netcom.com Well this is a Good deck all round, it's combo is reletivly easy and it works well its one of the best combo's i think that came out of Exodus, well i havent tested it much against anything too impressive and it would probably work since it hasnt been metagamed agaist.... yet. 4 alluren (to play cards for free) 4 manowar (to play and return itself for pandemonieum damage) 4 pandemonium (need i explain) 4 shrieking drake (same as manowar) =16 combo cards 2 Viashino sandstalker (good creature, Better with pandemonium) 2 Spike feeders (good life, not nessisary, but help) 2 Ball lightning (with the pandemonium its a possible 12 damage) 2 Pheryxian Dreadnought (12 damage for 1 mana, *Ouch*) =10 creatures 2 Abeyance (you dont want them to counter your combo) 3 Manaleak (slow them down, or save your spells) 4 impulse (to get your combo) 3 Incinerate (Control or killing damage) 4 Enlightend tutor (get your combo) 2 Disenchants (orbs, anything) =16 Helpers =32 non-land cards 4 Wasteland 4 Reflecting pool 3 City of brass 4 Undiscoverd paradise 3 Gemstone mine 1 island 3 karplusian forest =22 land cards Sideboard 2 Pheryxian Furnace (Peaches and Godzilla) 1 Zur's wierding (prosbloom) 2 Abeyance (mono Blue) 2 sacred grounds (land destruction) 2 Ukatabi Orangutans (Null Broach) 2 reclaim (if all else fails) 2 hydro blast (kill ball lightnings) 2 Pyroblast (kill counters) =15card sideboard The basic concept of this deck is to get you pandemoniums and try to kill him with just your creatures other than manowar and shrieking drake while slowing them down with the incinerates and the counterspells, if you dont have a pandemonium in play always tutor for it, it is much more vital than the alluren well i hope i could be of some help and please reply and tell me what i can do to improve this deck. Thanks Andrew Gray (monkiebusiness@mci2000.com)