Subject: Atomic Fruit [DECKS] Date: Thu, 16 Jul 1998 17:19:27 PDT From: "Dave B." To: fkusumot@ix.netcom.com [DECKS] I'd like to introduce you to the new and improved, metagamically friendly, "you maindeck THAT?!", revolutionary new deck that uses recursion of only the finest spells known to both mage and man. What deck is this, you ask? Feast your eyes upon the decklist and official strategy guide to ....... *clap of thunder*...... Atomic Fruit!!!! Name: Atomic Fruit Type: 2 Colors: G/R/U/W Land: 4x Reflecting Pool (Priceless in this deck. Your outlet for painland relief) 4x Adarkar Wastes 4x Karplusan Forest 4x Brushland (No pain, no gain. You need colored mana to run the deck. Just pray for a Reflecting Pool.) 2x Gemstone Mine (Colors) 1x Undiscovered Paradise (Colors. Good against Winter Orb) 5x Island (seems to be the most needed color in the deck, although only 12 cards are blue) Creatures: 2x Spindrift Drake (Prototype had 4, but needed other cards more. This creature is a KILLER! 2/1 flyer for 1 mana? You'd be crazy to NOT use it. Not much blocks flying these days.) 1x Suq'Ata Firewalker (Semi-pro-red. Good against weenies/shadow. Don't overdue these. Everything kills them.) 3x Staunch Defenders (4 life. More than makes up for painlands. Beastly creature, good for beatdown and blocking.) 2x Soltari Priest (2 shadow damage, pro-red. MAJOR kill factor.) 3x Wall of Blossoms (necessary protection. You know why they are in every deck...) Spells: 3x Incinerate (control) 2x Sylvan Library (Choose between 3 killer spells.) 2x Wrath of God (In the case of an infavorable creature ratio, pop one of these.) 2x Unstable Mutation (slap on a drake, or one of the pro-color creatures. Don't underestimate this card. It makes the opponent panic, and speeds up your offense greatly.) 3x Gaea's Blessing (the deck can win without them, unlike a lot of blessing decks. Good for shuffling in only the stuff you need.) 3x Disenchant (In an artifact-dependant environment with crippling enchantments, this card is primo. Don't put less than 3.) 1x Jester's Cap (Take out the disenchants. Not yours, fool. Theirs. They are the worst crippler against this deck. Blessing the Cap back in to deplete their combos.) 2x C.O.P. Red (Sligh decks aren't the only red damage that threatens the environment. Most every deck has Incinerate, Firestorm, Torch, and the new red creatures are brutal. Can be sleighted) 3x Insight (My secret weapon. See below for my reasoning) 3x Mind Bend (Use on insight, C.O.P., and pro-color creatures. Not on just your own, either.) 1x Whim of Volrath (works wonders with insight. Regardless of their deck color, pay 3 to draw a card. Also works great with the other spells) Deck Size: 60 Sideboard size: 0 (I haven't made one!) Okay, here's the Insight thing. I actually stumbled upon the card in a crap box, and I put my mind to work. Here's what I came up with. I figured that most decks now either splash green for blessings and Wall of Blossoms, or build their deck on green and go for support from other spells. Being able to draw a card whenever any of these are played (none of which typically destroy enchantments) is huge card advantage, especially since you don't have to pay for it each time. The other style of deck in the environment is mono-colored. You've got your sligh, suicide, and weenie. One Mind Bend and you are on your way to a full hand of slaughtering spells. Get two out.... wow. For those decks that are bi-colored, Whim ofVolrath is the key. As a reaction to them casting spells, whim the Iinsights. You may have realized that there are many color-friendly spells. C.O.P Red, Insight, Soltari Priest, Suq'Ata Firewalker. One factor of Magic that I have always wanted to see come back into the game is pro-color. They started doing it with built-in pro-color creatures, but hardly anyone uses the ability in quite so many ways as this deck can. I haven't seen a mind bend deck that is actually feasible in the current environment, and I think this deck does it justice. (Justice?! No, I didn't stick Justice in here.) I found through playtesting that 3 Mind Bends and 1 Whim of Volrath was enough for the deck. I have preferred Mind Bend because once you change the color of a permanent, it is usually the color you want. You don't have to keep paying for it. If that's not the case, then use the whim. Buyback sleight/hack is just too sweet. This deck works. It has most of the things that make a good type 2 deck a champion. Life-gaining, direct damage, creature control, recursion, creatures, shadow, artifact and enchantment control, library manipulation, surprise spells, and most importantly, it is a new idea. I think this deck could be a serious competitor if people would take it seriously. Once you get the Insight going, you will be hooked on the deck . :) Anyway, as usual, try the deck, write to me with suggestions, write to me with compliments, manipulate the deck, but give me credit for being the FIRST to make the deck when you see it take the pro tour by storm. Enjoy. Dave Bellavance cosine64@hotmail.com ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com