Subject: The NEW best card in Magic Date: Fri, 10 Jul 1998 00:46:16 +0200 From: "ping" To: Hello Frank, Let me first assure you that i am very serious about my statement. I'll tell you why. This card finally integrates the Graveyard as a full time part of the game. You can simply consider it your "second hand". Your opponent now not only has to think about your cards in play and those you hold in your hand but also about the cards that may come back in play. Therefore i dare say that this card adds "a new dimension" to the game. The following deck has given me very good results so far and i just don't want to keep it to myself. Judge for yourself. Here's my MOORWOOD deck THE CARD: 4 Recurring Nightmare (RN) start using them as soon as possible; therefore 4 copies. The early Blockers: 4 Wall of Blossoms-drawing engine (RN-sac wall-return wall-draw) 4 Wall of Roots-everlasting mana (use 3 or 4 times for mana,then: RN-sac wall-return 0/5 wall) The Land game: 4 Cartographer 4 Quicksand 3 Gemstone mine 1 Undiscovered Paradise The cartographer is really a very valuable card. In combination with RN you can get every land back from the graveyard. This means infinite quicksands (or wastelands) and reusable gemstone mines. Works against Armageddon too. The Destroying game: 3 Nekrataal 3 Uktabi Orangutan 2 Cloudchaser Eagle Once you got a Nekrataal in play, RN him a couple of times and there will be not much of a creature threat left. RN + Uktabi = the end of cursed scroll.Watch out for the orb though. The Life game: 4 Spike Feeder 3 Spike Weaver Drop a few counters from the weaver, then sac him and bring him right back with 3 new counters. If you're looking for life , drop a counter from the feeder-gain 2 life -sac him and bring back. The Green Recurring Nightmare: 3 Stampeding Wildebeests This is your finisher but at the same time he basically does the same trick as the RN : remove creatures from play so they can be cast or brought in again. Complement each other perfectly. The Discount game: 2 Jet Medallion Paying 2 (or sometimes just 1) instead of 3 mana for the RN makes a big difference. The Basic Land: 9 Forest 7 Swamp The Sideboard : 4 Choke-Counterspells are the most dangerous opponent. 4 Dread of Night-help the quicksands against white (shadow) weenie-the Monk in particular. 3 Megrim-against discard decks. 3 Stronghold Taskmaster-replaces the Nekrataals against (suicide) black. 1 Cloudchaser Eagle. I apologize for any mistakes in the text. you can send a reaction to philip.moerenhout@ping.be I like the dojo very much. goodbuy.