Subject: Mag Light (for T2) Date: Wed, 8 Jul 1998 19:59:18 -0400 From: "Kevin Maguire" To: Here is a T2 deck that I am experimenting with the uses Exodus' Keeper of the Light. Please review and comment. Mag Light V1.0 =========== Life[8] 4 Keeper of the Light 4 Bottle Gnomes Card Control[4] 4 Zur's Weirding Counter[12] 4 Counterspell 3 Mana Leak 3 Memory Lapse 2 Forbid Manip [5] 1 Intuition 4 Impulse Etc [8] 2 Gerrard's Wisdom 2 Wrath of God 2 Disenchant 1 Null Brooch 1 Argivian Find Tierra [24] 4 Adarkar Wastes 4 City of Brass 7 Island 6 Plains 2 Reflecting Pools 1 Volrath's Stronghold Jist of the deck: Make Zur's backed by counters. Once the hands are revealed, determine if its safe to summon the Keeper. Force all subsequent draws to be discarded and use the Keeper to keep life up (3 gained for every 2 paid). Run 'em outta cards or let the Zur's kill 'em. Known weaknesses: I could run out of cards first. I'll probably put some card recyclers in there. I don't want to use Millstone's or anything similar for fear of Gaea's. Where did I put my Feldon's Canes? I would love advice on how to make it stronger. Its as yet untested. Kevin MAGuire glider@ibm.net