Subject: Tempest Prison Date: Tue, 16 Jun 1998 15:06:20 EDT From: DrgnMage22@aol.com To: fkusumot@ix.netcom.com Frank, I've been working on this deck design for a while and it's been working pretty good. It can beat red sligh and other creature assault decks frequently due to the lock status of the deck, and can also beat blue bounce decks due to their needing lots of creatures or lots of mana to continuously bounce cards to your hand. As these are the main deck types of Rath Cycle, I have found this deck to be powerful in that format. This deck is pre-Exodus. Volrath's Dungeon v.1.1 4 Static Orb 4 Mind Games 4 Propaganda 3 Wall of Tears 3 Silver Wyvern 4 Mana Leak 2 Dismiss 3 Power Sink 4 Counterspell 4 Sapphire Medallion 2 Whispers of the Muse 23 Island Deck Playing: Get the Static Orb/Mind Games combo out to lock the opponent down to two permenants a turn, and against a blue bounce or red sligh, also get a Propaganda out. Then proceed to give your opponent the big flying beatdown with the Silver Wyverns. If necessary, bring out the Wall of Tears to prevent an early rush of weenies if no Props come out. Problems: As this deck revolves around one combo, there should be some deck searching to find the cards needed, but I cannot figure out what to cut out for some Intuitions. I also do not know what to put into the sideboard to combat other decks. I would guess Chill, but as for anything else, I am not sure. Feel free to send me comments! Michael Wasikowski Dragon's Embermage UIN# 2772056