Subject: [Decks] 3 good type2 decks *Fixed version* Date: Tue, 16 Jun 1998 18:09:15 EDT From: MrELk52483@aol.com To: fkusumot@ix.netcom.com Deck 1.) 4color green , This deck is very consistent and wins very often you play many creatures and return problem cards to opponents hands using the tradewinds. ie - propoganda. For once blue and black was splashed into a green deck. Land 4 karpulsan forests 3 reflecting pool 3 citys of brass 2 undiscovered paradise 1 gemstone mine 7 forests 2 mountains Artifacts 1 fellwar stone 2 jayemdae tomes Blue 2 tradewind riders Black 2 wall of souls 1 living death Red 4 fireslingers 3 wildefire emissary 4 incinerate Green 1 gaea's blessing 1 bird of paradise 1 sylvan library 1 llanowar elf 4 jolraels centaur 4 river boa 4 elvish archers 2 eladamris vineyards 3 wall of blossoms the vineyards help your creature development in the early game and can be used later on with the tome or the wildfires. The river boas are anti-nevinyrals disks, i put in the sylvan library instead of the mirris guile because you can pay 4 life and draw and extra card. Deck 2.) G/W elephantgeddon deck Land 10 forests 10 plains 1 grasslands Gold 3 scalebanes elite Green 3 bull elephant 2 spike feeder 3 jolraels centaur White 4 youthful knights 4 order of white shield 2 white knight 2 soltari champion 3 soltari monk 1 abeyance 1 tithe 2 disenchants 2 empyrial armor 3 armageddon 3 pacifism What you do is you play all your weenies then you play a bull elephant and either geddon that turn or next turn and with the land in your hand play more creatures the pro black creatures are used often since suicide black is a very well liked deck, This elephantgeddon deck will 19/20 times beat down a black deck Deck3.) BlueGolem deck Land 17 islands 4 quick sands 2 stalking stones Counters 4 counterspells 4 dismiss 4 dissipates 4 manaleaks Creatures 1 Rainbow efreet 3 steel golems 2 air elementals 2 thalakos deceivers Other 4 capsize 2 saphire medallions 2 impulse 3 nevinyrrals disk 2 legacys allure 3 whispers of the muse The impules get you the early disk you blow it then you play a air elemental then a golem. Then you play a disk and then continue to blow up your disk and capsize the disk to mantain control of the board, once he lost all hope due to your continous disk. Then you play a rainbow efreet once you get it then you phase it out blow the disk capsize it and pound for three and whenever needed play a steel golem. You cant stop it, you cant incinerate it, you cant double shock it because you will counter one of them. This deck is amazingly powerful and the stalking stones will grind away your opponents also. -Eric Kang Master of Magic