Subject: [DECK] U/g Druid/Jello-Tech by Jason Tackett Date: Sun, 14 Jun 1998 22:32:09 EDT From: DRead75548@aol.com To: fkusumot@ix.netcom.com A while ago, Eric Taylor posted a decklist he worked on with Pat Chapin, appropriately named "Jello", due to its "lime-green" colors. Following are some rantings concerning the deck, Eric's actual decklist posted earlier, and my revision. Eric's decklist: 4 Counterspell 2 Dissipate 3 Dismiss 2 Powersink 4 Whispers of the Muse 4 Impulse 4 Legacy's Allure 1 Silver Wyvvern 4 Wall of Blossom 2 Wall of Roots 2 Gaea's Blessing 4 Nevinyrral's Disk 3 Quicksand 1 Undiscovered Paradise 3 Skyshroud Forest 7 Forest 10 Island I adjusted a few things in the deck. First of all, I removed Wall of Roots. The WoR seemed to clutter opening draws against most non-sligh decks, and doesn't combo well with the Disk. Without the mana-acceleration of the WoR, I decided to replace the Power Sinks with a more effective fourth Dismiss. I kept the mana base very similiar, keeping only 7 Wasteland targets, but replacing one Skyshroud Forest with a fourth Quicksand, due to the deck being slightly more vulnerable to weenie rushes without Wall of Roots. Most importantly, I added three Hermit Druids to the deck. The Druid is very vulnerable, but functions much like a Thawing Glaciers. In combination with the two Gaea's Blessings, the Druid fetches much-needed land for a control deck, without facing the consequence of possibly running out of cards. With that said, here is my revision of "Jello." 4 Counterspell 4 Dissmiss 2 Dissipate --10 Counters 4 Impulse 4 Whispers of the Muse 4 Wall of Blossoms 2 Gaea's Blessing --14 Cantrips (and four Dissmiss) 4 Nevinyrral's Disk 4 Legacy's Allure 3 Hermit Druid 1 Silver Wyvvern --12 Non-land Permanents 4 Quicksand 2 Skyshroud Forest 1 Undiscovered Paradise 6 Forest 11 Island --24 Land The deck seems very strong for a control-oriented deck in the current enviroment. Taking into consideration the fourteen cantrips and Dismiss, twenty-four land is appropriate. The deck is fairly easy to play, but the order of cards ditched by Impulse is often crucial, in addition to other meticulous play decisions. Send any comments or critique to DRead75548@aol.com (my former e-mail address is temporarily unavailable). -J. Tackett