Subject: [DECK} More Turbo-Hesitation Madness Date: Sat, 06 Jun 1998 11:27:28 -0700 From: Patrick Donovan To: fkusumot@ix.netcom.com Ok, so Turbo Hesitation was a hoax... That doesn't mean we still can't build it, eh? Ever since I saw the first T'Hesitation deck on the Dojo, I thought to myself... It's good, but it'd probably work better if Hesitation was around ALL the time. So I looked at recursion, and saw the painfully obvious Gaea's Blessing. Then I noticed that Recall somehow made it into 5th, and added that as well. Now that I have a Hesitation in play all the time, how do I win? My first thought was Stalking Stones, the one creature that doesn't set off Hesitation (remember it affects you too). But then I saw another creature that would prove useful... Scragnoth. That's right, Mr. sideboard himself. Since he can't be countered, you only sacrifice Hesitation, but he makes it into play anyway. But I only suggest playing him with another Hesitation in hand. And of course you can't look over the most broken repeat DD in T2 today, Cursed Scroll, which can easily be cast on turn 1 followed by a turn 2 Hesitation. Here's how it looks: Stuff to kill your opponent with: 3 Scragnoth 4 Cursed Scrolls -7 Counters 4 Hesitation 4 Counterspell 4 Dissipate -12 Manipulation/recursion 4 Impulse (Maybe I'll make my way into one of those how to impule like threads) 4 Gaea's Blessing 4 Recall -12 Mana (You need a lot to activate stones and to scroll and such) 4 Mox Diamond (First turn Hesitation is good) 4 Stalking Stones (Remember, he can help animate himself) 4 Skyshroud Forest 14 Island 3 Forest -29 mana but 4 are Stalking Stones. I don't have a SB just yet, but it all depends on the meta game anyway, right? But if you expect any black, think about Reaps, because they are godly if you're trying to keep the Hesitation in play. But you gotta let your opponent play something, so maybe they won't work. :) This deck is relatively untested, and I'm finding myself wishing I was able to draw the Hesitation more often. And that's the key to defeating this deck.. To stop it, just cast something, make the hesitation go away. you'll be surprised how often this deck won't have another in hand, or a recall to get it back. Then it plays like a very weak permission deck. But play the deck anyway. Nobody takes dojo decks seriously unless they make the decks to beat list. :) -Patrick "The Panther" Donovan