Subject: TYPE II DECKS/How to exploit the metagame? Date: 24 Apr 1998 15:44:45 GMT From: clamato123@aol.com (Clamato123) Newsgroups: rec.games.trading-cards.magic.strategy (Warning this post is extremly long) The Type Two metagame is 5cx Creature Decks with worbs(and 5cW with Armors and Scrolls), 5cx control with Whispers of the Muse, Mono/2 Color decks with Cursed Scroll and various combo decks. The metagame is dominated by creature swarm you must be able to swarm first, live the intial weenie rush or win with your combo before you die to your opponents creatures and burn. What decks take advantage of the current metagame? Here are 8 that are or exploit the metagame: 2 Rootwater Diver 4 Tidal Warrior 4 Lord of Atlantis 4 Merfolk Traders 2 Mana Merfolk 3 Man-O-War 2 Propaganda 2 Waterspout Djinn 4 Mana Leak 4 Counterspell 4 Legacy's Allure 4 Winter Orb 1 Wasteland 1 Undiscovered Paradise 19 Island SB: 4 Hydroblast -Sligh 2 Chill -Sligh 2 Hurkyl's Recall Necro, Pox, Trap and Prison 2 Propaganda Weenie 2 Suq' ata Firewalker Weenie 1 Phyrexian Furnace Graveyard Worbs and Counters hurt control(5cDonais), Cursed Scroll Weenie and Necro/Pox. Legacys Allure hurts weenie decks especially 5cG. This deck has a good balance of control/beatdown. 18 Forest 4 Wasteland 4 Quicksand 4 Mulch 2 Wall of Roots 4 Endangered Armodon 2 Artic Wolves 4 Wall of Blossoms 2 Stampeding Wildabeests 4 Llanowar Sentinel 4 Nevinryll's Disk 4 Creeping Mold 1 Sylvan Library 2 Gaea's Blessing 1 Elven Cache 15 Sideboard 1 Phyrexian Furnace 1 Disrupting Secptor 1 Jayemdae Tome 1 Constant Mists 1 Sylvan Library 1 Tranquil Domain 1 Elven Cache 1 Scragnoth 1 Emerald Charm 1 Heartwood Treefolk 1 Torture Chamber 1 Lifeforce 1 Tropical Storm 1 Hall of Gemstone 1 Bottle Gnomes Playing a Non-Weenie Mono-Green Deck will always leave your opponent guessing they will never know what to expect and with only 22 creatures(6 of them cantrips) I am not worried about Perish. This deck will beatdown with its 8 fat creatures and can turn into an LD deck witha good draw. With only one of every card in the SB there will always be something to put in and they won't know what is going on. 4 Mogg Fanatics 4 Jackal Pups 4 Mogg Conscripts 2 Goblin Digging Team 4 Ironclaw Orcs 4 Fireslinger 2 Mogg Flunkies 2 Goblin Tinkerer 2 Shock 4 Incinerate 1 Goblin Bombardment 2 Firestorm 4 Winter Orb 4 Ahnk of Mishra 17 Mountains SB: 4 Nevinryll's Disk, 4 Wasteland, 4 Pyroblast, 3 Bottle Gnomes Not your typical Sligh this one uses a lot of mana denial and more weeines to disrupt the buyback, Necro, Pox and Cursed Scroll decks. It has a suprisingly effective transformative SB. 4 Propaganda 2 Mana Leak 4 Counterspell 2 Power Sink 2 Mind Games 4 Winter Orb 4 Mulch 3 Gaea's Blessing 1 Sylvan Library 4 Wall of Blossoms 2 Endangered Armadon 1 Vampric Tutor 1 Earthquake 2 Disenchant 1 Gerrard's Wisdom 2 City of Brass 2 Gemstone Mines 4 Undiscovered Paradise 1 Wasteland 2 Reflecting Pool 7 Islands 5 Forest SB: 2 Pyroblast 2 Hydroblast 2 Lobotomy 1 Powersink 1 Mana Leak 1 Disenchant 1 Cop: Red 1 Warmth 1 Earthquake 1 Endangered Armadon 1 Phyrexian Furnace 1 Dark Banishing WORB is the shit so is DISK. All these decks have WORBS or DISKS in them thats beacause they are HOUSE!!!! 4 Dark Ritual 4 Drain Life 4 Necropotence 4 Stupor 2 Spinning Darkness 4 Funeral Charms 4 Diabolic Edict 4 Nevinyrral's Disk 4 Steel Golem 2 Necrosavant 2 Stalking Stones 4 Wasteland 1 Volrath's Stronghold 17 Swamp SB: 2 Bottomless Pit 2 Agonizing Memories 2 Coercion 2 Spinning Darkness 2 Perish 2 Touchstone 2 Phyrexian Furnace 1 Dread of Night Typical Steel Necro. 2 Fireball 2 Earthquake 3 Incinerate 3 Hammer 3 Disenchant 4 Wrath Of God 3 G's Wisdom 4 Impulse 2 Whispers of the Muse 2 Dismiss 4 Counter 4 Dissipate 2 Gemstone Mine 4 reflecting Pool 2 City of Brass 2 Adakar Wastes 2 Undiscovered Paradise 4 Plains 4 Mountains 4 Islands SB: 4 Pyroblast 2 Hydroblast 1 Warmth 1 COP red 1 Disenchant 1 Aura of Silence 2 Rainbow Efreet 2 Sacred Ground 1 Phyrexian Furnace UWR control. This deck abuses Reflecting Pool(along with the other rainbow lands) to use the best cards from U, W and R(no matter what the casting cost). It gains CA by not playing any art, enc or sum. 4 Wall of Blossoms 2 Gaea's Blessing 2 Uktabi Orangutang =8 Green 4 Wrath of God 2 Gerrard's Wisdom 4 Staunch Defenders 2 Disenchant =12 White 4 Impulse 4 Whispers of the Muse 4 Counterspell 4 Dissipate 2 Dismiss =18 Blue Mana: 1 Wasteland 1 Quicksand 4 Adarkar Wastes 4 Brushland 3 Plains 3 Islands 1 Forests 2 Reflecting Pools 1 Undiscovered Paradise 1 City of Brass 1 Gemstone Mine =22 Lands Sideboard: 2 Phyrexian Furnace 1 Warmth 1 Cop Red 4 Hydroblasts 2 Uktabi Orangutan 2 Disenchant 1 Rainbow Efreet 2 Disrupt This is a modified version of the now famous 5cDonais. I like just running 3 colors. "One Who Never Asks Either Knows Everything, Or Nothing" -Quoth My fortune cookie 4/23/98 UPs: Big ups to the Wu-Tang for being tha SHIT!!! WU-TANG KILLA BEES(peace to the Genious keep your liquid swords sharp) Me I am the pimp at magic Ice Cube he makes the best movies Yeaheeee yeaheeee Assinate the folllwing people: Rosie O' Donnel: Get your giant cantolope head of my fucking TV, bitch OK here is some more strategy if you want to win play my super HAUPS tech: 4 Jokulhaups 4 Squandered Resources 2 Sylvan Library 4 Mulch 2 Gaea's Blessing 4 Propaganda 4 Impulse 2 Rainbow Efreet 4 Mana Leak 2 Vampiric Tutor 4 Wall of Blossoms 4 Forest 4 Island 3 Swamp 3 Mountain 3 City of Brass 3 Gemstone Mine 4 Undiscovered Paradise SB: 4 Pyroblast, 4 Hydroblast, 2 Memory Lapse, 1 Armegeddon, 2 Warmth, 1 Disechant, 1 Tranquil Domain You were mana screwed, Thats the breaks, thats the breaks, You forgot your SB at home Thats the breaks, thats the breaks, You got beatdown by Durkwood Boars, Thats the breaks, thats the breaks, You drafted 3 creatures and 6 Empyrical Armors Thats the breaks, thats the breaks, And these are the breaks, break it up, break it up, breakdown. Kurtis Blow, "The Breaks" new lyrics by Clamato