Subject: Propa-Prison, T2 Date: Tue, 14 Apr 1998 20:53:45 -0700 From: marco To: fkusumot@ix.netcom.com Frank, Heya. Heres my newest creation. Some people had laughed at me when I mentioned building this, but after some test draws It looks really solid. I'll be testing it at the shop this weekend and some on IRC when i can find some time in between school and friends :) Anyway, Here it is everyone, Propa-Prison. Rip it apart and lemme know what ya think. If you try it out and do well with it drop me a line :) marco5@epix.net 4 Worb,4 Mind Games,4 Propagandas,2 Root Maze,3 Sky Diamonds,1 Moss Diamond,3 Overgrowth,3 Mana Leak,3 Counterspells,2 Power Sinks,1 Disrupt,3 Impulse,2 Crumble,2 Air Elementals,3 Gaea's Blessing,10 Islands,6 Forest,2 Quicksand,4 Paradises If yer opponent taps out, Or anytime for fun just mind games them. With Overgrowth on a land and 1 Paradise OR 1 Diamond and 1 Overgrowth'd Land OR 2 Diamonds,1 Land, and 1 Paradise etc. you have the 4 mana every turn to lock the opponent. If they are in that situation and you drop the root maze they are done, No way out (except maybe a Crumble which you should counter, or lay another orb) Also with enuff diamonds and/or Paradise and/or Ocvergrowths you can tap their land AND your orb! And who said buyback/orb don't work? :) Then if they don't concede or something wait for the elemental and beat them down, Or you can always Gaea's Deck them. Either way, hopefully you win. I think you see that mana is important, and this includes the overgrowth, PROTECT it! PROTECT it! And to help get the job done and keep it done once you get it working there are counters.. Mana Leak and Power Sink will tap em out (if they chose to pay the leak mana) ... They will also keep the lock around if for some weird reason they get out. Anyway, Hopefully you all enjoy this most recent creation. SHALL WORB LIVE FOREVER! :) Later! Steve Heintzelman Cube on EFNET #mtg Online Team Eponymous