Subject: Super Induced Propa'Orb Deck List Date: Tue, 14 Apr 1998 16:19:25 EDT From: FoMyDelf To: fkusumot@ix.netcom.com Dear Frank, I have been going to your site for a while now, and I really enjoy what you have put together. This is my first deck listing that I have asked to be posted on The Dojo. I'd appreciate it if it was posted. After a lot of playtesting...here it is: "Super Induced Propa'Orb" Blue: 4x Mind Games 4x Capsize 4x Impulse 4x Vision Charm 4x Counterspell 4x Mana Leak 4x Propaganda Artifact: 4x Sapphire Medallion - don't play the deck without 'em 4x Howling Mine 4x Winter Orb 1x Feldon's Cane Land: 21x Island Sideboard: 4x Chill - ummm....Sligh 4x Hydroblast - ummm....Red 3x Intruder Alarm - slows those annoying tradewind decks down 3x Memory Lapse - for those decks that need to be countered alot (i.e. geddon), it also allows for a "forgotten orb" effect on your opponent 1x Mana Web - just for those decks that don't seem to want to tap out (great against those multi-colored lands(i.e. Cities, Pools, Paradises, etc.) I know the 62 cards is a little excessive, but just in case something happens to your Cane, you've got a chance of not decking yourself. Just run 'em out of cards. It leaves alot of room for error, so a mistake in your playing, will not be too detrimental to the game. There are so many ways to win (i.e. cap their lands back to their hand, tap em with the games, deck 'em, and the best of them all....annoy them to death!). It may look like it doesn't flow very well, but believe me, it does! P.S. My opponents usually concede after they fall asleep. Thank you, Corey Skorr