Subject: Brushwageddon Date: Mon, 16 Mar 1998 18:33:56 -0800 From: Tomi Walamies Organization: Scifi To: fkusumot@ix.netcom.com This deck has achieved high popularity here in Finland, and it is widely respected. I decided to share its secrets with you because i think that the world finally deserves to hear about this deck. Here are its contents: 3 Skyshroud Archer 4 Veteran Explorer 2 Muscle Sliver(better than grizzlies) 3 Lowland Basilisk 4 Brushwagg 2 Fugitive Druid 1 Spined Wurm 3 Gaeas Blessing 2 Mirris Guile 2 Primal Rage 2 Venerable Monk 4 Armageddon 2 Samite Blessing 2 Conviction 2 Disenchant 14 Forest 8 Plains This deck might seem simple, but it has many tricks that you do not immediately notice... The Supergeddon Trick is to lure your opponent to get land from his/her deck with the Veteran Explorer....you search for no lands, of course. Then play 'geddon and it'll be a lot tougher for the foe to recover. The DrawCombo...Fugitive Druid/Conviction gives you a lot of cards...just remember to keep the Conviction on the Druid as long as your opponent is untapped, if playing against red decks. The Trampletrick: Put down a Primal Rage and attack with Brushwagg. Your opponent will be so terrified after seeing a 3/2 trampler, that he/she wont block it. Therefore you can ignore Brushwaggs superior built-in defense mechanism by a mind trick. This combo works 100 percent of the time, but that is of course before the posting of this deck. Gaeas Blessing/Mirris Guile and Lowland Basilisk/Conviction are pretty obvious kombos, but can be gamebreakers. So, now that you've realized the combos, let's take a look at how the deck works. In a typical game, you'll cast a lot of critters in the early game, and geddon after that...but it's just so boring and predictable, that you should consider the Advanced Tactics(AT). AT-1: In the first 4-8 rounds, play no critters at all. None. Your opponent will be very confused, and he/she will have no idea about what you're playing. Then suddenly drop a geddon, take a lot of mana in your pool, and play lots of weenies...this tactic is deadly. AT-2: Play all the lands you have. All of them. This will make your opponent think that you're not playing geddon. Then, when he/she least expects, blow up all the lands. AT-3: Play Conviction on an opponents creature. This will surely make the critter attack, and after blockers are assigned, return conviction to your hand. This is the high tech critter removal, and it'll cost you no cards. Various stuff about the deck: Mana curve is strongly present. It goes up to 5 mana, which makes Brushwageddon very flexible, allowing it to work very well in all kinds of situations. Metagame is also strongly present, and it shows itself in the presence of Skyshroud Archers(superb against those popular 1/1 fliers), Primal Rages(kicks butt against sacrife-slivers), Samite Blessings(good in creature standoffs, that are very popular in t2), and, of course, Brushwaggs (very few decks can stand the waggybeatdown). Now that you're understood the decks princibles, I think that i can finally show you the sideboard. 2 Verdigris 4 Crossbow Ambush 2 Overgrowth 2 Provoke 3 Bandage 2 Honor Guard Big Blue decks will lose horribly to the Ambushes, which explains the use of full four copies in the sb. Verdigris is additional removal, and it isn't affected by gloom. Overgrowth is THE metagamecard, since it wrecks Worb decks. Provoke is meant to be used against nasty creatures that whitegreen can't handle by other means, and Bandage+Honor Guard show their effectiveness against Sligh decks. The Story Continues: The Waggytech doesn't end here, and I have already planned numerous other decks that abuse this undercosted creature. Turbowagg and Brushworb are yet too secret too post here, at least not yet...