Subject: Re: What I'd like to see for Green in Exodous... Date: Wed, 11 Mar 1998 07:15:00 -0500 From: "Jamie & Mare" Newsgroups: rec.games.trading-cards.magic.strategy > >I've been playing with Jamie's green necro idea too much, lately, 'cause >I've come up with my own Exodus wish-list (Where is Jamie, BTW? I >haven't seen him post in a while). I was in LA. :-) Bad pairings wrecked my day, but I had a blast and a half. The boat was awesome. I spent a lot of time working on the Naturepotence deck (credit for the name goes to Tolun) and found out a number of things. Recycle isn't necessary. You WILL have a handfull of cards with this deck, you just can't play everything fast enough. Thats the coolest thing - I play out a horde of creatures, and still have seven cards in hand. I'm going to have to go up to 26 land in this deck too. Its just SOO mana intensive. Despite the fact that I finish most games with a handful of cards - the deck needs a lot of tuning - I'm still losing even though I have seven cards in hand. In its current incarnation - the deck is 4 wall of blossoms 4 striped bears 4 llanowar sentinels 2 maro 2 wildebeasts 2 goyf's 2 arctic wolves 4 prokove 4 feral instinct 4 creeps 2 overrun 2 desert twister I've noticed the power of my green decks improve with the inclusion of desert twister, and it should also be noted that green really needs maze of shadows, as provoke does nothing against a shadow guy. later jamie