Subject: A couple of interesting ideas Date: Mon, 09 Mar 1998 10:54:31 -0800 From: Claude Mona To: fkusumot@ix.netcom.com Hi Frank. As everyone else has been doing, we've been Strongholding our brains out. Here are a couple of interesting avenues that aren't fully explored, but seem to have serious potential... __ Just imagine: 2 Megrim on the board...Opponent at 20 life. Has 7 cards in hand. You Pox: he loses 7 from pox, discards 3 cards and takes 4 damage per card so discarded from megrim... net damage: 19...........or instread of Poxing, you Stupor. That is inferior because its _only_ 8 points of damge. And a loss of only two cards. Simply Evil. And the best part about it? You get to use that ultra powerful, absolutely broken card...the PIT IMP. :-) "Surely you're joking!" BLACK 3 x Vampire Bat 3 x Pit Imp 3 x Blood Pet 3 x Gravepact 3 x Megrim 4 x Stupor 3 x Pox 4 x Diabolic Edict 2 x Spinning Darkness (28)--(28) ARTIFACT 2 x Cursed Scroll 2 x Ensnaring Bridge 3 x Charcoal Diamond 1 x Jinxed Ring 1 x Jinxed Idol (9)--(37) LAND 2 x Cinder Marsh 2 x Rocky Tar Pit 2 x Quicksand 2 x Volrath's Stronghold 2 x Mountain 2 x Undiscovered Paradise 12 x Swamp (24)--(61) SB: Incinerate x 4, Kindle x 4, Pox x 1, Havoc x 2, Forsaken Waste x 2, Shatter x 2 ------ Comments: Imps work very well with the bridge and an empty hand. Thinking about adding a couple of Tongs to help with steady damage. VStronghold works like mad with Gravepact and Blood Pet. So far, has had the biggest trouble with really fast sliver-burn decks. ___________ What is green good for? Fast mana. Anything else? Huge-ass overcosted creatures. Hmmm. Can something be done with this? I didn't think so either, but I do love a challenge. "Green doesn't suck now, dammit!" GREEN 4 x Creeping Mold 4 x Winter's Grasp 4 x Wall of Blossoms 3 x Stampeding Wildebeast 4 x Llanowar Elf 2 x Gaea's Blessing 1 x Elvish Fury 4 x Muscle Sliver 4 x Horned Sliver (30)--(30) RED 2 x Kaervek's Torch (2)--(32) ARTIFACT 4 x (4)--(36) LAND 2 x Mountain Valley 3 x Mountain 4 x Wasteland 3 x Quicksand 12 x Forest SB: Tranquil Grove x 3, Giant Growth x 4, Verdant Touch x 1, Crumble x 2, Hurricane x 2, Winter Blast x 2, Gaea's Blessing x 1 -- Comments: Early LD can and does matter. It swung many a game for me against the burner. Wildebeast + Wall of Blossoms = lotsa cards. This is a good thing. Usually, right around the time that the opponet was able to mount a decent defense, they were within torch range. You'll draw the Torch a lot more than you would think. It is tourney viable? Not in this form, but maybe.... -- Eagles may soar, but weasels don't get sucked into jet engines