Subject: Re: My ideas about Senor Stompy Date: Mon, 22 Sep 1997 21:32:24 GMT From: Daniel DuBois On Mon, 22 Sep 1997 20:47:26 +0200, Elad Verbin wrote: >BTW Senor Stompy sucks anyway.... It's just hosed TOO easly, with no way >to undo the hosing. It runs out of steam real quick, and the mana elves >and querions make it valnerble to >Wrath/Earthquack/Disk/Jokelhapus/Pestilence(?) ( I think I forgot >something.... ). I can't believe people are making these irrational claims about Senor Stompy being a bad deck. Sure it's not a long-game deck, but it still consistently wins... Turn 1: Forest, Elf Turn 2: Forest, Rogue Elephant, Harvest Worm Turn 3: Winter Orb, Heart of Yavimaya, Attack for 8 Turn 4: Attack for 8 You: Play Nev. Disk, Wrath of God, etc.. Who cares, you're at 4. A mana elf can hit you twice to finish you off now. Jokulhaups hoses Stompy? I don't think so. That's 6 mana, you'll be dead before you get six mana to cast Jokulhaups. Wrath? Smart players will only lay 1-3 creatures for you to deal with individually rather than drop their hand for you to Wrath away. And again, before you have 4 mana to Wrath, you're at 11 life with a Winter Orb on the table. Care to guess who will recover faster? No way to undo the 'hosing'? What about Lhurgoyf and Nature Resurgence? Disk? Turn 5 to activate, at which point you either have a huge life disadvantage, or you were forced to Disk in desperation blowing away your own blockers and likely not gaining as much card advantage. Even worse, I pull out an Uktabi Sex Monkeys to take care of the Disk and leave you tapped out with 3-4 creatures on the table and a Winter Orb in play, ie, you're dead. Earthquake? Go ahead, do three damage to yourself and tap out when you're at 9 and I have three more creatures in hand. Pestilence? Who uses that in a tourney? Anyway, it's turn five before you can activate it, and you'll have to activate it quite a bit to get rid of all my creatures, at which point the Pest goes away, leaving you even lower in life. If you don't get rid of all my creatures, you'll continue to be beatdown. All of these options assume a sufficient supply of resources: mana resources, card resources, and life resources. Stompy simultaneously forces you to consume these things, and has amazingly efficient use of it's own resources in play. (It's all about being able to generate 4 mana each turn with one Forest/mana elf/Quirion Ranger.) The Winter Orb is too powerful of an environment disrupter, yet Stompy develops as if the Orb wasn't even there. By efficiently using these resources, Stompy can play with 18 lands (two of which are threat enhancers) meaning that a 60 card deck packs more 'things you must deal with' per card than most decks. While you're drawing land and adding to your huge pile of tapped out lands every turn, Stompy is drawing more threats and using their tapped lands to feed 1cc 3/3 Rogue Elephants, returning them to hand to untap Spectral Bears, saccing them to Heart of Yavimaya, etc... Stompy is an extremely effective deck, even if it lacks a little in style. ----- Daniel DuBois ClickOver, Inc. Senior Software Engineer (415) 322-8336