Subject: Another Article Date: Sun, 21 Sep 1997 11:57:34 -0400 (EDT) From: GossNJ@aol.com To: fkusumot@ix.netcom.com 9/21/97 The Metagame Explained By Goss Nuzzo-Jones The metagame, is, as you probably know, a type of play where you are playing a deck designed to take out other types of decks (Metagame decks are also known as foil decks, but metagame sounds cooler). The decks usually targeted for metagame usage are popular tournament decks weak in a particular area. A metagame deck focuses on destroying or disabling a popular decks offense and/or defense by way of color hosers, card type hosers, or just cards that work well against a certain deck. A good example of a metagame deck would be the Turbo-Stasis deck. During the Black Summer, Necrodecks were populating 70% of all tournaments. The Turbo-Stasis was designed to throw Necropotence decks for a loop by halting it's creatures and altogether dominating the weak points of the deck. Building a metagame deck is not as easy as it sounds. You can't just throw a bunch of hosers in a pile, add land, and go beat a classic Big Blue. No, first you must play against a Big Blue many times, and possibly even play with one yourself. Find out how the deck works, what exactly it's weaknesses are, and how they can be exploited. This gives you a foundation for building your metagame deck. Next, find the cards that are particularly useful in employing the weakness of the target deck. Against a Big Blue, City of Solitude becomes a obvious inclusion, but weaker anti-blue/anti-permission cards like Thoughtleech are left out. Then you want to playtest your deck intensively. Run it against the targeted deck as well as other decks you might encounter. Your main deck becomes a huge sideboard, devoted almost entirely to one purpose, defeating the targeted deck. If you come to a tournament expecting the kind of deck you targeted, and find large quantities of it, you're in good shape. However, rest assured, not all people will be playing the deck you targeted. Therefore, you need to have a portion of your deck and sideboard devoted to the variety of other decks played frequently in tournaments. This does not mean having a sideboard for hosing Buried Alive decks with your anti-blue metagame deck, but your deck can't simply shrivel up and croak at the first sign of non-blue. A versatile metagame deck should be able to crush the targeted deck, yet still adequately deal with other deck types. Of course, you can't be prepared for everything, so it stands to reason that your deck could get beaten by something nobody has ever seen before. The metagame is always a quick changing genre, and staying on top of the latest tournament ideas is a must. It's also a great breeding ground for completely original and immensely fun decks. Despite this, building and playing with the metagame is not an easy task. It's hard to build an effective deck, and easy to lose the focus of your creation. But with the proper construction and attention, a knowledge of the metagame deck becomes a devastating weapon.