Subject: MTG Dojo submission Date: Fri, 19 Sep 1997 12:24:44 -0400 From: Jimmy Bailey <874@DACEASY.MHS.compuserve.com> To: fkusumot@ix.netcom.com Here is my compilation of "Power" cards to keep an eye on in the upcomming 5th/Vis PTQ's. Please feel free to post your opinions on what else should be on this list and what you think should not. Artifacts There are a number of strong artifacts and artifact creatures in this format. Expect to see some in every deck. The lucky few that get the good ones will be tough to deal with. 1.Jester's Cap-Well lets see....you won't be needing this,this, or this. 2.Nevinryl's Disk-powerfull reset. 3.Snake Baskett-THE token generator. 4.Millstone-almost broken in this format. 5.Jayemdae Tome-card drawing. 6.Serpent generator-Tokenstokenstokens. 7.The Hive-ALL TOKEN generators are GOOD. 8.Rod of Ruin-reusable direct damage is few and far between. 9.Gauntlets of Chaos-I'll trade you my grizzly for your Shivan....Thanks. 10.Clay Statue-STRONG in limited format. Regeneration rocks. Black Cards A close race between Black and Green for the strongest overall color with very efficient weenies. Black has more powerfull cards in the Uncommon and commons leading me to give Black a slight advantage as THE color to play. 1.Vampiric tutor-This card is what you need when you need it. 2.terror -Instant creature removal is rare and strong. 3.crypt rats- One of the best mass kill cards. 4.necromancy-Re-usable creatures are nice...especially when their his good ones. 5.coercion -selective discard. No surprises. 6.nekrataal-card advantage. creature kill. 7.animate dead-see #4 8.breeding pit-Tokens help in the long haul 9.derelor -cheap fatty. 10.bog wraith-Xwalkers have to be delt with if your oponent uses the designated land. Puts alot of pressure on a black opponent. Blue I subscribe to the T.J.Piits school of drafting when it comes to Blue. There will be alot of Islandwalkers running around. Unless you get a bunch of strong blue cards...avoid blue. 1.ovinomancer-This guy is creature removal 2.sibilant spirit-The Air Captain 3.recall-reuse your good stuff 4.rainbow efreet -HARD to kill 5.binding grasp-take your oponents best and beat him in the head with it. 6.air elemental-Ass Kicker 7.desertion- see #5 8.flood- serious control for a player that uses significant blue 9.ray of command- one of the best defense cards 10.prodigal sorcerer- reusable direct damage. Gold In most cases...Gold cards are too weak in this format to bank on. Green The number two color to play in this format. Everybody knows that sealed is all about the beatdown and green has the choice cards to administer a good dose of beatdowndom. 1.sylvan lib-Cheap card drawing 2.hurricane-mass damage to flyers and oponent 3.lhurgoyf-BIG critter 4.wyluli wolf-very versitile 5.quirion ranger-awsome in this format 6.giant growth-strong card in any format 7.elephant grass- allows you to attack and an opponent to only limited retaliation 8.killer bees-strong green card. somewhat mana intensive 9.fog-great surprise card 10.River Boa-Isand walk and regen=good. Red The strongest "splash" color in this format due to the single R casting cost spells. Not my top choice for a core color of my deck. 1.shivan dragon-yuk 2.fireball-everybody that draws the x spells uses them. 3.earthquake-mass removal/x spell thrown in 4.disintegrate-see #2 5.incinerate-just plain strong 6.jokulhaupse-The grandmother of removal 7.orgg-Great googly moogly 8.manabarbs-Get the upperhand and keep the upper hand 9.Bloodlust -instant damage that can be used in def. 10.Ogre Enforcer-HARD to kill. White All of whites flankers and versitle spells make white a good color but most of the good stuff require WW to cast making white a tough choice for a sealed deck tourny. If you get a good portion of the good stuff, by all means, use it. Otherwise, I'd rest my deck on the shoulders of B or G. 1.wrath of god-Mass critter kill 2.armageddon-well....it's armageddon 3.archangel -fat flyer 4.seraph-fat flyer that can take other creatures....yuk 5.retribution of the meek-limited wrath 6.parapet-solid card 7.Zhalifrin Crusader-direct damage 8.gossamer chains-one of the best defensive cards in this format 9.blinking spirit-hard to kill 10.wall of swords-top notch wall. SocialD ACK!....ACK!.....ACK!ACK!