Subject: Article on Deckbuilding Date: Sat, 13 Sep 1997 21:26:56 -0400 (EDT) From: GossNJ@aol.com To: fkusumot@ix.netcom.com 9/13/97 Building the Truly Original Deck By Goss Nuzzo-Jones The original deck is an elusive prize to be achieved by the Magicx enthusiast. It is hard to come by, easy to destroy, and altogether priceless, at least in terms of Magic. With the beauty of Internet access, we are able to pop online, grab the first deck idea somebody has come up with, and go play a tournament with it. This is great. Unfortunately it also creates widespread duplication of a single deck type. An obvious example of this would be the part the Web played in "Black Summer." Therefore, we must strive to create an original deck, for that sets us apart from the hordes of duplication. Before we start, I must define original and/or unique. An unique deck could be considered a downloaded deck idea, with a few minor changes. Not so. To become an original deck builder, your ideas must be truly distinctive, something very few people have even thought of. This makes building an original deck not at all easy. With so many players out there, deck ideas fly fast and furious. So not only must you create an original deck, you must make one that causes speculation and interest among your "colleagues." One of the more common ways to build a original deck is called "templating." Templating is taking a portion of an existing deck type and fitting it into another portion, unique or existing. This creates an entirely new "species" if you will, of deck. Templating is useful on the tournament scene, but pure creativity is better. To start this process of creativity, think of a card you really like. Not necessarily a more popular deck staple currently, but a card you just like for kicks. Lets use Pendrell Mists for this example. First, evaluate the card. What category would the card fall under? In this case, creature/board control. This card seems somewhat worthy of a deck built around it. All right, now think of cards work well with this card. Armaggedon comes to mind, as does the entire card base of non-land mana sources. Jot the cards that you thought of down. Then think again. What other cards bounce off the Mists? Perhaps Chimeric Sphere or maybe Ivory Gargoyle. Viashino Sandstalker or other unafeccted by summoning sickness creatures? After a few minutes of sitting down thinking of cards that could possibly work with the Mists you may realize that it's possible to build a deck around it. Or maybe it's not. To find out, you must follow your whims, build the deck, play it, take it apart, fix a problem here, remove a card there, and play it again. The basic components of good and creative deckbuilding are; 1, think of a fairly "different" card, and brainstorm around it. 2. Playtest the whimsical (or not so whimsical) deck intensively. 3. Decide whether or not to pursue the deck to it's fullest extent. Even if you abandon the deck, you have created something distinct, something unique. Besides, in Magic, the possibilities are almost infinite.