From: hahn@bway.net (hahn) Subject: Re: Prison -- is it stronger than ever? (Visions additions) Date: 13 Jul 1997 11:21:59 GMT It has been revealed to me that exeter@lni.net wrote: : Visions brought a few very useful things to the Prison player, not the : least of which is the Undiscovered Paradise. The Paradise works : extremely well with Armageddon, especially if an Icy is around. Tap : the Paradise to fuel the Icy, then next turn bust a 'geddon and play : the paradise again. Also, this is a great source of off-colour mana : if you run the traditional W/x Prison. If Visions plus IA/HL made Prison viable, then 5E/WL made it weak again in a hurry. A short list: Serenity Null Rod Uktabi Orangutan Goblin Vandal Shatterstorm Aura of Silence Dust to Dust Not to mention the traditional stuff: Disenchant Divine Offering Shatter Primitive Justice Pillage Crumble Seeds of Innocence Energy Flux Hurkyl's Recall (devastating in response to Armageddon). etc. In fact, the only color that cannot deal with Prison is mono-black. Ouch. It still may be a good solid deck type, but I honestly don't see it winning a lot of tournaments. I could be wrong, but so far, playtesting tends to support my hypothesis. -The Sophist -- Robert S. Hahn hahn@bway.net http://www.bway.net/~hahn Costly thy habit as thy purse can buy, But not express'd in fancy; rich, not gaudy; For the apparel oft proclaims the man - Polonius, to his son Laertes Hamlet, Act I, Scene III.