From: quiffles@aol.com (Quiffles) Subject: Re: Black Vise-aphobia Date: 5 Jul 1997 04:31:35 GMT >choose from. This is stright forward and it is logic. The format with >the msot cards has the most viable decks. It may not be the msot >fun.... but it has the most POSSLBE viable decks... I'm not sure the best way to go about disagreeing with you. Sure, you can build more decks in type 1, but as with any format, most of those decks are better left unbuilt. I don't consider Khabal Ghoul decks when I think of the term "viable". Let's just say that "viable" means "could possibly win a reasonably advertised and well-attended tournament not held in the back woods somewhere". Whenever WotC sets out to build another stand-alone set, what we get is very thematic. Possibly some reprints. Blue gets countermagic. Black gets weenies. Green gets fatties. Red gets burn. Etc... In a limited environment, say, 2-3 cardsets, the diversity is large (unless a very dominant card made it into the mix). When I look back at Ice Age/Alliances, there were 4-5 popular decks. When you start adding *more* cardsets into an environment, the reverse seems to happen. The amount of game control adds up (simply because each expansion has its own new version of some board-controlling scheme). Sure there's 45 bajillion creatures, but the environment stagnates in the direction of control decks. This is because 30 1/1's don't hold a candle to one Wrath of God or one Dream Tides. The more cardsets, the fewer creatures. Eventually, an extreme limit is reached and "metagame" decks (like those in type 1 now) begin to use creatures for the element of surprise (type 1 has been so creature deficient for so long that control-style decks have sideboarded the stronger creature-hosers). Since Weatherlight, Ice Age and Homelands all came back into type 2, expect to see some random scurrying as people attempt to pin down the most effective cards and metagame strategies. Nationals will probably be a showcase of many different deck types. Don't let this fool you. Maybe one or two of those decks will be truly dominant, and they will set off the pattern of stagnation until Homelands and Ice Age re-leave the environment. With cards like Howling Mine, Winter Orb, Icy Manipulator, Swords to Plowshares, Wrath of God, Aether Flash, Pendrell Mists, Dream Tides, Serrated Arrows, Armageddon, etc... the environment is heavily loaded with game-stalling capacity against even the fastest of decks. Cathy Nicoloff