From: csivils@blkbox.com (Craig Sivils) Subject: Visions bounce lands, 2nd thoughts...... Date: Tue, 1 Jul 1997 21:01:26 GMT For quite a while I took heat for my defense of the mirage fetch lands. Now some people are actually starting to play them. With mirage fetch lands, I kinda liked them from the start so it was easy to defend them and not worry about the heat. But now I'm starting to see some merit in the worst scorned lands since homelands tri-lands. In fact, I've built a few decks which pack FOUR of these suckers. It comes down to the fact that glaciers have spoiled us. But you can't always have thawing glaciers. Glaciers are not legal in the mivilite format, and glaciers will be gone when tempest hits. In a strange way, the bounce lands sit the opposite side of thawing glaciers from fetch lands. A fetch land emulates a thawing glaciers ability to 1. provide a selection of mana colors and 2. thin your deck. But because a fetch land is not reuseable it does not generate card advantage. Now, bounce lands don't provide a selection of mana colors and neither do they thin your deck. And if you get really technical, they don't generate "card advantage" BUT, they simulate it. It takes two lands to produce the mana that 1 bounce land produces. Technically not card advantage since you don't have the extra land, but it does let you do more with less lands. (before I get a gazillion mail messages, yes I'm aware that one ld spell would take out two mana). IF you don't have a thawing glacier, then many decks suffer in the mid-late game because they don't have the same mana-build up that they would have if they had been using a thawing glacier over the course of the game. The bounce lands can provide a similar increase in mid-late game mana by getting more mana out of the land cards that you do draw. And maybe it's all in how you look at it, but if you think of the bounce lands as baby thaw's then their drawbacks start seeming more like, "of course", rather than ouch!!!! A thawing glacier means you cannot play a mana producing land that turn. The turn you use the thaw, you must tap another mana producing land. The land gained by a thaw comes into play tapped. In a vaguely parallel way this is similar to the loss of a land for one turn when you play the bounce land the fact that the bounce land comes into play tapped. Two other factors to think about when trying to do an analysis on the bounce lands: The proponderance of winter orbs in the current t2 environment AND the number of games decided by a slight mana advantage. I'm starting to reconsider just how "sucky" these lands are. Especially in the MIVILITE format. Craig